Radkampfwagen's Forum Posts

  • Hey everyone,

    I’m making animated UI buttons for Construct 3 and will be posting them on the asset store soon. Each comes with default, hover, shiny gloss, and pressed states.

    If you find GIF too blurry:

    drive.google.com/file/d/1WLq3GH3TUJnvjBFjErYbiM3LIgTs58cD/view

    💠 Pricing (my own buttons):

    • 1 button: $7 / £6 / €7

    • 2 buttons: $10 / £8 / €9

    • 3 buttons: $15 / £12 / €14

    • 5 buttons: $20 / £16 / €19

    💠 Already have your own button graphics?

    I can animate them for you! Just send me your button design, and I’ll add hover / gloss / pressed animations for:

    • $5 / £4 / €5 per button

    So just contact me.

    I am ashamed to admit I used ChatGPT to make this forum.

    Regards,

    Radkampfwagen

  • Ok I have just 2 questions:

    1)

    How do i make the turrets(the ones that have the dragndrop behaviour) like go to the closest free grid square.

    ok i mean like for it to sort of suck in, like when mouse released the turret will go to the closest available grid (available meaning that it cant land on some grid squares)

    2)

    seems like a simple question but:

    how do i make some turret have dragndrop enabled only when player has enough score (100)

    but i have different turret animations

    each animation has a different cost

    so how do i make turret.animation1 have dragndrop enabled when score is equal to or more than 100?

    thanks alot

    Radkampfwagen

  • Thanks so much, your method works perfectly.

    Thanks,

    Radkampfwagen

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  • Hi,

    ok well i am using the grid 64*64 and i have run into a problem:

    i have an object that has the turret function and drag and drop.

    so i know that the image origin point is where the object rotates on , whilst using the turret behaviour

    and that if the image origin is in the middle the object sits right in the middle of the 4 surrounding squares

    - this however i don't want : i want the object to sit in the cell itself

    but like i said if i do that the object will rotate around the image origin so what do i do?

    this is the code i use to insure the object aligns with the grid:

    + Turret1: On DragDrop drop + Turret1: [X] Is overlapping UI + Turret1: Is overlapping Wall -> Turret1: Set position to (round(Turret1.X÷64)×64, round(Turret1.Y÷64)×64) -> Turret1: Set DragDrop Disabled

    also another question:

    I have 5 different turrets that fire 5 different bullets at 5 different enemies

    the enemies have different health

    the bullets have different damage

    so how do i code this?

    itll take a lot of (Bullet1 on collisions with Enemy1 - 1 from health) so thatll be 25 events

    so is there a much simpler way i am overlooking?

    thanks for your help in advance

    Radkampfwagen

  • did you update the version before its stopped working?

  • Anything got to do with the version youre using for Construct 3?

  • Are your files larger than 100 MB?

  • Is this a 3D or 2D game?

  • try setting Z order in the event sheets

  • just ping him

    like Radkampfwagen

  • Bro some updates can take like months to make

    Like wouldn't you prefer an update with a lot of new things?(but longer to make)

  • Well first of all try taking the guided tour.

    editor.construct.net

    I realised after I took it that I edit it into much better games.

    Theres always a starting point.

  • Oh ok,

    But do they get more expensive?

    Or is this the same price from like a couple of years ago?

    Radkampfwagen

  • Hey,

    I want to ask before I purchase the plan whether:

    The Construct 3 Plan ever goes on sale

    Does it?

    Radkampfwagen

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