Note that code does not actually disable WebGL 2. It will still use WebGL 2, but you've overwritten some code to make it always think it's using WebGL 2 even when it's using WebGL 1, which probably isn't what you want at all. Changing the call to
getContext("webgl2") instead would work.
Yepp, getContext(”webgl2”) is what I referenced above in the beginning.
That would work also for minified I guess?
But I don’t really know if it is webgl2 or the regular webgl causing the issue actually..
It would be really nice to just fix this easily in our runtime when we export. Cause this is a BIG issue in instant games, apks and everyting tht opens on androids :(
It startet like three weeks ago, when webview got to 67 or 68 or something