Construct 3 Subscription Fee Or Buy (Pay Once) Vote

    > I asked Clickteam to confirm if Fusion 3 will be subscription based as well.

    > One of the main developers (Marv) has confirmed that it will not be subscription based like construct3

    > https://community.clickteam.com/threads ... post714137

    >

    > They are already talking about what's going on here and bracing their server for the flood of construct2 users <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing">

    >

    > So far the only hope for scirra is that construct 3 will come out a month or two before fusion 3, in that period of time if by some miracle they manage to change people's views on the whole license thing (which seems to be the main issue for most users here) - it might not be as bad

    >

    > It will be interesting to see how things develop. I see that this community has a number of very loyal users and that the company has experience with going against the tide . hats off for that. I will be very impressed if this turns out to be a success! The technology itself is exciting- the editor being pure html5 makes a lot of sense and imo is a brilliant step towards making it run everywhere. I got excited about it running on mobile. But the price and the type of license still does not justify what we get from it, when you pit it against the competition - both game maker and clickteam fusion have a better deal. What else is in that editor that makes scirra so confident? It makes me want to wait and see what will be revealed.

    >

    > I think that this voting thread would be more fair if you still had to pay for major version upgrades. Paying once for a lifetime does not make sense , but paying rent makes even less sense. I would rather vote for something in the middle - pay for major version upgrades that bring new features that are worth it. So pay once for 3, then pay upgrade fee to bump up to 3.5 and so on

    >

    Which is a better product, C2 or Fusion 2.5? Someone is another thread said C2 was better, but failed to explain why. Fusion 3 is looking very promising from what I've read.

    C2 is generally regarded as better editor than fusion 2.5, the runtime of fusion 2.5 is generally regarded as better than nw.js, and the android/iOS export is regarded as better, some (but not all) of the top fusion 2.5 games have existed the support of Chowdren to export the games to c++ built run times for maximum performance and comparability with consoles, chowdren is open source and gets updated as the developer works on paid projects for developers. Fusion 3 will have a built in exporter that converts the games to c++ built code so the export will be as good as coding a game in c++.

    I've used klik and play since 1994/1995 when it demoed on a magazine and it's still easy to use for me but the new editor will be rewritten for the first one from the ground up and will be buy once, plus additional exporters.

    Sebastian going with fusion, basically you get:

    • Native exporters
    • No subscription fees, fusion 3 license will be one time payment, with a discount for fusion users. What you buy is not a trial, you own it
    • Native editor for windows, linux and mac
    • No need to rely on third party technology to run the editor or the games, thus the games are not bundled with a glorified web browser that uses more hd space than the actual game's content
    • Fusion 3's editor addresses the problems that made c2 the better editor. It seems even better than what construct2 has - from the previews

    The only advantage that I can currently see with construct3 is that you can run it on your phone, through a web browser.

    That and no need to install anything to get to your development environment.

    The other one is scirra's cloud service - that might be a valuable way to backup your project - but we can already do that for free with dropbox.

    It is possible that clickteam offers an optional cloud service to do that - key word here being optional

    Buy

    Buy

    Buy

    Definitely buy. Psychologically from a design and marketing view its saying "This program is worth THIS much and it's yours forever." vs "This program isn't worth very much and it will only last a month."

    People like the sense of owning something and being able to upgrade that thing that they own. This is practically game design.

    So basically Construct style editor with Fusion runtime. hmm, that would be nice.

    Buy.

    If i'm full time game maker, I wouldn't mind subscription base, but for a casual user, I can't see myself paying 12 months and only use 3 months. If they have to go subscription base, they'll have to come out with some plan to cater casual user.

    Free!

    Tom / Ashley . Can you just give us what is covered in the free version? Most people yapping might not even need the subscription features, and can be fully contented with the free version. Unity free is decent, would C3 be the same? We all love to see the Free vs Paid feature list. I don't want to poke you against unity https://blogs.unity3d.com/2016/06/05/subscription-why/, on why they went through a subscription model, then went through a pay to own.

    Buy !!!

    Free!

    Tom / Ashley . Can you just give us what is covered in the free version? Most people yapping might not even need the subscription features, and can be fully contented with the free version. Unity free is decent, would C3 be the same? We all love to see the Free vs Paid feature list. I don't want to poke you against unity https://blogs.unity3d.com/2016/06/05/subscription-why/, on why they went through a subscription model, then went through a pay to own.

    I think Tom mentioned that the free version will let you open projects, but not edit them or export the game... which imo makes it pretty much worthless

    > Free!

    >

    > Tom / Ashley . Can you just give us what is covered in the free version? Most people yapping might not even need the subscription features, and can be fully contented with the free version. Unity free is decent, would C3 be the same? We all love to see the Free vs Paid feature list. I don't want to poke you against unity https://blogs.unity3d.com/2016/06/05/subscription-why/, on why they went through a subscription model, then went through a pay to own.

    >

    I think Tom mentioned that the free version will let you open projects, but not edit them or export the game... which imo makes it pretty much worthless

    LMAO i also read it somewhere. I just couldn't find the that forum discussion, if remember it correctly if you open projects that exceed the events similar to the free edition it will prevent you from editing or exporting them ( Tom I might be wrong). Since they are going with the subscription approach, the free edition feature will determine whether most of the users will stay or go.

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    *Buy*

    I saw another company do something like this. Once there's enough criticism they'll revert to the "buy" model instead of subscription and then put a positive spin on things and claim that they are in touch with their users and value user feedback.

    pinoypixel

    Ashley replied in another topic that it will be like C2 free version (limited to 100 events) but with the possibility to open (no edit) projects with over 100 events.

    No word about what it can export.

    I think people are getting way too excited over something you haven't even seen yet.

    They will have a free version to try so no reason to complain about that price and it sounds more like this version is for hardcore designers that want to make money designing for mobile and consoles so they may not mind doing a subscription for those options.

    Scirra is a business and has ongoing expenses so of course they expect to make some money and like any business product they will have to see what the market bears and if it is priced too high or the subscription is not what customers want then they may have to rethink their marketing strategy.

    I am more concerned that C2 is not forgotten as many of us are using that engine and want ongoing support for that engine and our games.

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