Construct 3 any news?

    Construct users make for cheap dates.

    newt lol, its like captives who haven't been fed for days and then Ashley the prison keeper passes by the cells and throws some bones at them.

    Ashley please please please make Construct 3 can open a project without the plugin begin install... ridiculous to pay £9 just to delete a plugin out of my old save project file

    Ashley please please please make Construct 3 can open a project without the plugin begin install... ridiculous to pay £9 just to delete a plugin out of my old save project file

    wizdigitech you could always backup your plugins

    well i learn a very valuable lesson NEVER use third party plugin with Construct 2

    If you have a capx that uses a plugin that you bought previously but no longer have, couldn't you ask the seller to send you another copy instead of buying it again? Otherwise you couldn't you also edit the xml files of your project and remove all references of that plugin?

    Ashley any chance of seeing some kind of extensible/skinable widget set for C3?

    Some of the competing platforms have already rolled this out, would make it easier to create UI for classical apps...

    I know we have HTML form inputs now, but they are not very skinnable or flexible, and certainly don't look native on any platform..

    I think to be useful, at minimum something like:

    • Button (with Icon)
    • Menu
    • Tab Bar
    • Date Picker
    • Listview
    • Slider
    • Spinner
    • Switch
    • Progress Bar
    • Input

    Any thoughts?

    ... I know we have HTML form inputs now, but they are not very skinnable or flexible, and certainly don't look native on any platform..

    I think to be useful, at minimum something like: ...

    I won't say that, I think CSS styling is a great thing and gives you tons of options to make your forms look less like well, forms.

    Sure C2's one action per CSS styling isn't great and the language itself might require some research but I think it's better compared to the native alternative, which is using "sprite-forms" for the most part. (We also still have the option to use the great 3rd party CSS import plugin. )

    Maybe, just maybe C3 could provide us with an easier way to customize forms.

    In the old days of C2 there was actually something like that planned. I think it was going to use the sprite-form method as mentioned before but see for yourself.

    I guess Ashley decided to drop that feature for the better alternative, which is in my (and probably his) opinion, the use of CSS.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads

    newt lol, its like captives who haven't been fed for days and then Ashley the prison keeper passes by the cells and throws some bones at them.

    You could create a minigame with that idea

    You could create a minigame with that idea

    And make it in Gamemaker, just out of spite

    >

    > You could create a minigame with that idea

    >

    And make it in Gamemaker, just out of spite

    And make it a success, and make a lot of money

    The natives are getting restless.

    Edit:

    The users who want a native export are getting more restless.

    The natives are getting restless.

    Edit:

    The users who want a native export are getting more restless.

    I c wat u did there.

    I'm much more interested in some of the hinted-at workflow/organization improvements than native export, even if it were a possibility.

    Edit:

    I have a feeling the natives will be throwing spears at me pretty soon for that one.

    The users who want a native export are getting more restless.

    quote]

    I'm much more interested in some of the hinted-at workflow/organization improvements than native export, even if it were a possibility.

    I have a feeling the natives will be throwing spears at me pretty soon for that one.

    TRIGGERED *throws spear*

    In all seriousness though, native tech isn't the best of the best either and people that worked with DX9 can relate.

    I will personally always go with arguments for native over web and continue to criticize the other side for known

    reasons because I got used to the flaws that come with the used tech. I guess it's the same case with Ashley and the web.

    For me currently the most annoying thing is the fact that we have next to no control over un/loading certain things

    but judging by the latest changes, it seems to be possible to workaround those limitations.

    With that said I hope that C3 won't just end up being C2 with a different number in the name

    meme

    and bring the required changes that will make "advanced" game development less of a pain than it currently is.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)