It always gets me frustrated when i see how you're talking about your Multiplayer Plugin.
It may not have reached your expectations in usage as in "numbers" or a high sale increase.
It's the only reason i'm here.
It's the only reason i bought C2.
Oh my god i freaking love it, and i wasn't even voting for it because i came later on!
I bet the sales would be lower if you guys wouldn't have made the effort to code it.
Simply KNOWING that it's possible, could make people prefer C2. It does not have to mean that they will ever use it.
However i do. And i like it!
My project requires Multiplayer and i'm still studying it during development, bit by bit.
It's not easy to learn, but i understand it better day by day.
The main problem is that there's only your basic example. I was happy when i saw someone selling a multiplayer shooting example which is based on yours.
But if you take a closer look at it, there are a lot of mistakes inside that one (from the store)
It's hard to make sure that the HOST handles all the logic, while keeping the Syncing as low as possible to save Bandwith. I've even created my own study to make sure i keep it as slim as possible.
This makes it even harder for beginners to get into Multiplayer implementation.
I really hope to see more people taking advantage of it.
I've seen a lot people saying that it lags.
The thing is.... Just one single mistake CAN make it lag. Like trying to sync something without input.
And the Engine won't tell you that you've made something wrong. I got "lucky" after testing for days... and found that prick of an event xD
But if it's properly implemented, it actually works pretty good!!
The Prediction isn't bad. It could be more accurate but it's better than decent.
On the other hand you have to design your game on day 1 based on Multiplayer.
Implementing it on a finished game is nearly impossible if it's complex.
I'm still hoping for major improvements on the Multiplayer features coming with Construct 3.
Please don't scrap it!
That would kill me.
Give us more time.
I don't have much spare time, so the progress of my game is really slow.
But i'm doing my best to release it some day.
I just found a way to create actual real physics on an isometric environment within Multiplayer.
There are people out there who appreciate your hard effort of creating it.
Looking forward to sneak peaks of C3. (maybe in a year or two ? )
And keep rocking!