I...don't think you understand how game development works as a commercial interest. If you start working on your game in an engine that claims to have X features, and then after working on a project for a year or so it turns out that the claimed features are a total fabrication, you've just cost yourself potentially tens of thousands of dollars in lost time. You can't always just "change your products." Maybe if you're making games on the side or just for fun you can, sure. But not if you're developing commercial products.
Also how much research can one really do? You generally look for games that have been published (which there are very few because of exporting reasons, abandoned projects, and more), you look at the free version, etc. But here's the thing, you won't know the major issues with exporting by using the very limited free version. From my knowledge, you can't even export. So what's given to prove the claims on the front page? Especially before the majority of the showcase projects went up around 2013 and later.
I feel like there's this strange divide between c2 users who have tried to create a commercial project and experienced the shortcomings, and those who have not. Stating we could simply change engines is really unfortunate and a really messed up solution after developing a project that took time and money/resources to complete.
What this thread should show everyone is that yes you can make games with Construct! But what can you do with said games once they're complete???
That's a MAJOR issue!
On a more personal level, NotionGames, it's commendable that you are here voicing your concerns, especially in your position (Anyone else reading this that have been vocalising their opinions lightly or strongly, it's great! It's great to get everyone's opinion and learn what everyone is here for, even the frequent opinion of "can we have native exports".). I have mostly taken the back seat and observed, I've stopped developing in C2 due to a fear of a random unexpected direction that Scirra may/may not take, heck I've stopped developing completely and it sucks, although I'm only a hobbyist. But your thread has taken off, seeing it suddenly appear on the forum with so many pages really shows you have made an impact and created a lot of discussion, hence why I've crawled out from under the shadows once again to comment. Perhaps the sudden surge of discussion is due to your position, or it's the way you've written your posts, but either way, keep on keeping on, you speak for more people than you may realise.
Thank you, I was the same way. I lurked the forums daily and never really said much. But I am seeing that more and more users are feeling jaded and there are a lot of us who really do care about Construct. I finally felt I had to say something about it, regardless if some people dislike me for bringing up issues. I've listed my projects to show that I have a lot of experience and that I have brought a lot of them to completion on various platforms... and every single platform besides hosting online I've had huge problems.
I'm glad you decided to comment as well. Good to hear from more of the community