Platform Shooter: Little Green Soldier (NOW ON ARCADE!)

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From the Asset Store
Green island themed set of tiles for your platformer game.
  • Had to come back and finish it, LOL

  • Haha, glad you enjoyed it.

    And thanks again,

    As of now I have focus on my end-of-year exams, because hobbies (like making this game) have kicked my position in class down.

    So unfortunately, no updates untill about 3 weeks later...but after that I'll be working on this almost everyday. :D

  • Hey everyone! Tiny update just to show that I'm alive, and also because I can only do so much right after exams.

    Intro sequence is mostly done! It was quite fun to do, honestly.

    <img src="" border="0" />

    <img src="" border="0" />

    ALL credits for the spritefont go to Scirra user Paradox (thank you, it's amazing.)

    And then it's about time I started working on the village you're supposed to go next.

    Comment if you will! Feedback of any sort will be much appreciated.

  • I love this! You got the retro atmosphere perfectly. Also, very clean graphics.

    My suggestion is to add an upwards shot so that it is possible to blow the little bastards from below. :)

  • Haha, many thanks.

    I'll definitely work on the upward shot, it's a great idea. :D

  • Nixel Cut scenes = awesomeness!!! Keep up the fantastic work!

  • Love the direction your going with this!

  • looks great, have you considered porting to mobile?

  • This is great mate, really good job

    I know it has been said but absorb and fire is a reeeheeeely great idea

    wish you could adsorb while jumping for that ninja feel when recharging

    nice game

    does type of absorb effect your damage output?

    for example absorb fire or absorb ice? etc some monster might be immune to fire but take ice damage meaning you have to switch power when firing

    really liked this!

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  • Very nice idea and nice pixel arts too!

  • Whoa. Many thanks for the comments everyone!!

    russpuppy um...I haven't really thought of that yet, still figuring out how to make the game itself. But I might try, really.

    Binkus Oh I'm definitely going to add the absorb mechanic for jumping and running soon. It's just's a nightmare to program (like switching between animations and whatnot).

    I've also thought about the damage output thing, but I realized it was a little confusing....after all, lke in this alpha stage, the fire enemies are already taking fire damage (if anyone should be immune, it's them). But I might add, like, double damage mechanics for different energy used.

  • Neat mechanics!

  • Nixel

    you have done a great job, very nice game, from the starting I was thinking that the game is made by a professional, that I mean to say that you have done a very nice work. Keep up the good work. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Just to echo what everyone else has said. It's really great, you are doing an amazing job and I cannot wait to see what the other levels look like. I could easily see people buying a full version of this game. Only issue I encountered was that the sound cut off about mid way through the level.

  • CrudeMik thehorseman007 VictoryX

    Thanks a lot, guys! Like, seriously, a lot. You motivated me to finish up my updated version.

    VictoryX, I must honestly say I haven't ever encountered the problem with the music. Maybe you accidentally pushed the 'M' key?


    This is it! New update.

    New features:

    -Loading Screen

    -Intro Sequence

    -Absorb mechanic while running/jumping

    -Short intro sequence to the village (home base for the game)

    -Spritefont (except the tutorial text which I'm still lazy to correct)

    Inform me on any bugs please! Have fun and as always, leave a comment if you feel like it!

    EDIT: Yeah...did the new controls in a rush. It's extremely buggy...sorry guys...

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