Insanity's Blade Green Lit! Final Release Dec 1st on Steam

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  • Stage 9 Map and tiles complete aside of clean up. Have a fairly quite week coming up so I'm hoping to finally get some real work done in this!

    <img src="http://designchris.com/ibbeta/stg9a.jpg" border="0" />

    <img src="http://designchris.com/ibbeta/stg9b.jpg" border="0" />

    Chris

  • its looking good......

    <img src="smileys/smiley1.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Awesome!!! The graphics are great,,, congrats man!

  • mineet tchem Thank you for the kind words as always!!!

    A small update. Still haven't had much time to work on this. Too hot at night time here at the moment, just completely draining me. Received my NES games in the mail today - new inspiration ;) LOL! Here are some early shots of stage 10!!

    <img src="http://designchris.com/ibbeta/stg10a.jpg" border="0" />

    <img src="http://designchris.com/ibbeta/stg10b.jpg" border="0" />

    Chris

  • I love those castle graphics, never knew the 8bit pallet of the NES supported that <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Jayjay Yup - nothing special. Not even close to that background palette limit on those screens. I think it's 13 colors - 4 colors per 8x8 block. This game destroys the rom limitations though. It would technically be the biggest NES cartridge ever made ;)

  • Totally forgot to post this here, Stage 10 boss area. The battle with the possessed king. Think this guy is going to have 2 stages of fighting. Human form and a giant spirit head... whenever I have time to work on this again ;) Bottom of the columns look silly... might have to fix that.

    <img src="http://designchris.com/ibbeta/stg10c.jpg" border="0" />

    Chris

  • Just here to declare my immense admiration for your project.

    While the graphics get a bit overwhelming at times - often I can't see the character or enemies - it's still a fantastic job. I particularly like the Ninja Gaiden-esque cutscenes, the pixel work is as professional as anything.

    Also, the difficulty so far is just precise enough to frustrate me, but keep me going. Well done.

    Every one of your new pictures and vids excite me (that boss battle by the bell was amazAAAAAHH), please keep them coming!

    Epic music by the way, is it all original? If so, what program did you use?

  • Nixel Wow! Thanks! I'm glad you are liking this so much. I've actually had it on the back burner for the past two weeks while I start another project and was finishing up a big work project that was pretty draining.

    I actually just bought an old NES and the games I always loved. My game is nowhere near as hard as the old NES games haha, it's far too forgiving!

    I was about to start another boss battle similar to the Bell Tower one but work got in the way and I need solid days to do art for this project. The possesed king battle will have a giant gross heat appear in the around the screen and shoot at you. The Bell boss battle was finished not long after I posted the video. Past the half way point with the levels :)

    As for the music, that's going to be paid for, if the musicians haven't used it for anything else. They are all original songs apparently. There is an nes contest where these guys get together and compete to make the best nes songs. They do an excellent job. But I think I have 7-10 different guys music and I'll have to narrow it down. I've ended up changing some of them too!

    I can't wait to get the dwarf following the player in game :D

    Anyhow this is on hold for a month and then I'll be right back at it until it's finished!

    Thanks again for the extremely kind words!

    Chris

  • I really like the visual! Looks like we are having a good wave of 8 and 16 bit retro games :) Good work!

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  • BluePhaze - I grabbed a tutorial off of here that had wall sliding in it and then built it after reading that. It's a complete mess and still buggy against walls but once I have it tightened up I'll do a capx of wall jumping sure :)

    This is the tutorial I based it off of.

    http://www.scirra.com/forum/wall-jump-megamanx-style-example_topic64626.html

    It didn't work for me quite this way though, too many other things to take into account (like the way I handle my controls).

    Well, now I feel amazing that I have somehow contributed to this amazing game even with something as simple as a generic capx I posted a long time ago.

    Funny part is that playing this game had me thinking how well the wall slide was and how it did a better job then I had done.

    I am in love with this project. the levels of nostalgia and the levels of pure gaming fun with some amazing visuals and level design.

    I adore the sound effect and knock back when you punch the enemies rather then just knifing them, i found myself getting close just to hear it.

    keep us updated on this project I cant wait to play a full version.

  • The artstyle remind's me of Golden Axe! <img src="smileys/smiley32.gif" border="0" align="middle" /> You've really done a quality job with capturing that old school atmosphere!

    Landman <img src="smileys/smiley41.gif" border="0" align="middle" />

  • game is looking great *Thumbs up*

  • Sorry for double post but this game has inspired me for my next project. I like how it has a blend of castlevania and golden axe. looks great. i especially like the boss battle. keep up the great work

  • arcgen Yeah, I love DaMainMan's graphics <img src="smileys/smiley4.gif" border="0" align="middle" /> and hope so! NES, SNES/Genesis were awesome platforms for games.

    BACLog We're glad you came to see our game, thanks for the great feedback!

    landman Ah thanks for the kind words, again I'd attribute it to DaMainMan and his love for classic NES games <img src="smileys/smiley17.gif" border="0" align="middle" />

    NotionGames thanks for checking out our game! We look forward to seeing what you're working on next as well then <img src="smileys/smiley4.gif" border="0" align="middle" />

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