I think Google in one of Its multiple forms (GooglePlay I guess) allows you to set some kind of beta-testing system, but me i never got that far yet! Randomly googled. Have you considered Greenlight? Seems to be the holy grail for many. Never got that far either.
Your game looks awesome mate. Polished and fluent and... massive too! Congrats!
Hey man thanks for that link! And for the positive feedback too
Ive been exploring GooglePlay the last couple of days while setting up Achievements, and I noticed the settings there to do beta and alpha testing.. I havent delved into it, but in passing I saw it was possible to set up a closed testing system, where only people who I provide a link can particpate, or an open system where anyone who discovers it can participate... so yeah if I get that far I think I would definitely use that. To be honest, at the moment I am leaning toward just putting it out in the wild without feedback from beta testers...
As for Greenlight. I would definitely consider that! My first priorities are Android and iOS, and following that Id try to get it on a range of other platforms: Steam, Kongregate, Amazon, Windows Phone. Id like to try it on as many platforms as possible just to test which ones can generate revenue.
At the moment Im having a bit of a nightmare getting the game to build in XDK... I always suspected this would happen. For the game to be successful on mobile, I figure I need the following three three features:
1. Google Analytics
2. An ads system to generate some income.
3. Achievements (for GooglePlay and Apple GameCenter?)
Im trying to use the Cranberrygame Cordova plugins for all three. At this point I have the first two working, but XDK gives me build errors when I include the plugin for GooglePlay achievements /leaderboards etc...
Its killing me because its beyond my ability to troubleshoot. At this point I'm thinking Ill have to ditch XDK and try alternatives: Cordova CLI, Cocoon.io or Phonegap... One of the XDK guys is helping me on their forum, but if that doesn't lead anywhere Ill probably have to drop XDK.
The game itself is finished. And I am so tantalisingly close to publishing this on Android, once I get past this last hurdle of building it...