i'm STILL working on my point 'n click adventure engine in construct 2...
i started from scratch again and got the basics down now :D
Click here for the TESTVERSION
the graphics are pretty awesome because i'm working on this thing the whole time during my breaks at work <img src="smileys/smiley2.gif" border="0" align="middle">
the events are getting pretty complicated but i got it all worked out now... regular expressions, arrays, functions... i use them all and without the new debugging features this would be impossible to do
<img src="http://i40.tinypic.com/2zrnprl.jpg" border="0">
bascally regex allowed me to match two objects no matter in which order they were picked before and functions allow me to shorten my events ALOT as you can see on the screenshot.
instead of having a few lines with push actions i just have one line with all the stuff for that event... perfect :D
you can pick up object in the demo by touching them with the player (i'll add the ingame interface to choose actions later)
after that you can examine, combine and use the objects in the inventory (move cursor to the top left onto the box of stuff)
to "complete" the test:
1. pick up the bubblegum on screen one and walk into the blue area to change the room (you can't go back yet cause im lazy)
2. pick up the timer on screen two
3. combine the timer with the bubblegum to receive a timebomb
4. use bomb on security door
6. three two one... the end...
i didn't get any further yet so there's no dialog system etc. so far.