I am working in a game: Zurvive, is a turn based game + real time attacks (all retro style), where humans have to survive a zombie breakout, each game/mission (will be generated) consists in bringing at least one human unit to the target (shopping center, garage, etc.) and keep them alive for at least X turns so they can claim a safe area between their camp and their target. For this, the humans have to gather resources and build walls, etc...
You can have a look in the following link, this is how's looking so far...:
At the moment only have been implemented a really basic turn mechanic, spawn of zombies, and some movement...
Instructions:
Click to deploy units (3 units to place on the map)
Left click in the unit to move, range of movement will be highlighted. Right Click to move it.
http://locindie.com/zurvive
To see the mechanic of the attacks, see the video:
http://locindie.com
I will update really often now as I have decided to do a prototype in Construct 2, before I was developing it with XNA but I had to stop it, and try to do something more achievable timewise.
If you have any comment or idea, just let me know!
P.S: The graphics will be changed in the future to something nicer.