Your C2 tests

  • was only a test. And like I always die. hahahahah.

    Thanks for laughing and not be hard on me. <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Hey guys)

    jjlistrandomstuff.net16.net/sc2games/Zomgy_Latest_0.2

    Hope there is some progress:P Still, nothing much to do there, not yet playable, but meh.. better than previous version;)

    Just a lil' bit more of logics left to write, and i'll start working on graphics:D

    *updated

    P.S. new virsions here jjlistrandomstuff.net16.net/sc2games

  • Here's mine. You'll have to copy and paste the link. It's on the Chrome web store.

    H�pfen

    A simple physics based arcade game inspired by Space Invaders, Missile Command and Pinball.

    chrome.google.com/webstore/detail/h%C3%BCpfen/ganbendpbfjlnfbcckljaglfaadmoagm

  • Hey Everyone

    Just wanted to share something I have been working on in my free time and introduce myself a bit.

    About me:

    I'm a freelance graphic designer who saw "Indie Game" and got all inspired about making games. After searching and reading on game development, it quickly became apparent that there's a butt load of stuff I didn't and do not know. Like the programming languages primarily used in game dev (C++, Java, etc..) Trying to learn C++, but that is a very slow process in terms of getting to a point to where I can build a game. (or any object oriented app) Further searching brought me here, and within a few days of playing around with Contstruct 2, I fell in love and I purchased a personal license.

    I'm new to the expressions, and overall functionality.. but I was pleased to find that just about anything you want to do, has been done by another community member so it's easy to find a solution or starting point. Plus this site has SO much info.

    Please keep in mind that I am a graphic designer first and foremost. So coding, programming and just about anything to do without pixels, can be a bit of a challenge. Either way it's a blast playing, experimenting, and learning.

    My goal is to create a retro platform styled / adventure game. I have a bunch of ideas, and a bunch to figure out (both artwork & programming)

    Here are the files. If you have any pointers, or suggestions.. I'm all ears and here to learn <img src="smileys/smiley4.gif" border="0" align="middle">

    "Emo Guy" - Check it out!

    .capx - capx

    Thanks & Happy New Years!

    Chris

  • I like the look and feel. Looking forward to seeing more.

    I posted here a while back and someone pointed out that this thread gets overlooked a lot and its better to put your wips above in "your creations". Probably get more views and responses.

  • Hello there! We finally updated our game (though very late - we were planning to do it till Christmas). Please take a look! scirra.com/arcade/games/addicting-action-games/2181/dreamland

  • I've updated my Nocturme game more (no new levels tho):

    dl.dropbox.com/u/122063732/Noc122/index.html

  • Val Thank you for the kind words :) And thanks for the tip on where to post. I noticed that this thread seems to be overlooked.

  • facecjf your platformer looks really good. The graphics remind me of Superbrother: swords & sworcery. I look forward to seeing more work!!

  • Hi everyone, yesterday i just created a game (not a complete one, but playable) and i want to get any feedback before I continue this project^^ Thanks Please, take a look

    googledrive.com/host/0BxG_A-9SWMtqQlZ1X0VXaWdJMU0/index.html

  • nothaseo: Very cool. The water coming off the bottom of the scooter when you hit the ocean is a nice touch <img src="smileys/smiley1.gif" border="0" align="middle" />

    It's a little strange right now that if you let go of all the keys you slowly float backwards. It makes dodging bullets a bit more difficult than it should be because your constantly tapping right to stay in the same sport. Apart from that, looks good!

  • nothaseo: Very cool. The water coming off the bottom of the scooter when you hit the ocean is a nice touch <img src="smileys/smiley1.gif" border="0" align="middle" />

    It's a little strange right now that if you let go of all the keys you slowly float backwards. It makes dodging bullets a bit more difficult than it should be because your constantly tapping right to stay in the same sport. Apart from that, looks good!

    boolean: Thanks for trying my game <img src="smileys/smiley1.gif" border="0" align="middle" />

    As for the float backward thing, I thought that if we let go of all keys means that the scooter is slowing down, and if we press right then it is speeding up. But I tried your idea and it feels better (and easier) now   <img src="smileys/smiley1.gif" border="0" align="middle" /> Thanks

  • Hello. This is my C2 test. A Game of Life clone.

    gdriv.es/gameoflife

    The .capx

    ge.tt/api/1/files/2wrHneV/0/blob

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  • I used the marvellous R0J0hound's canvas plugin to do a kind of circular counter (may be useful for a reload effect). Blend mode source in, draw arc in canvas and paste sprite. I don't know if there is a better method to do this.

    DEMO

    Capx

    (sorry for bad english !)

    update :

    Ok, I did it with a better method, I think.

    Create a layer with Force own texture to Yes.

    Add the circle sprite, then the canvas on top, and set its Effect Property to Destination in.

  • nothaseo

    Nice time scale use and Dragon Ball style, like that !

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