Quite fun to use!
— San - indeed, but I also see that you and many users get these ugly scaling artifacts. Hopefully the next version can avoid that.
There also was a question about outline and how easy or hard it would be to animate something in Spriter - this gif should provide some answers (there's a Posterization effect active on the work layer):
So basically once you have your design it would be a piece of cake to separate the parts and export them to some animation system, for example Spriter. Besides, unlike most traditional methods here you are quite likely to get edge-friendly parts (joints) simply as a side-effect of the design process.
I'm considering a feature where you can group tag selections and then auto-save all of them separately so exporting for use in Spriter, for example, would be a snap (without moving anything around).
Somebody yep it seems to happen due to scaling and lighter colors show those lines a bit more clearly
Somebody Oh my gosh, that's amazing!
Somebody are you also going to add a way to move objects up or down in the z-index? Just having "move to top" and "move to bottom" is a bit limiting. Or rather a bit cumbersome to work with.
Develop games in your browser. Powerful, performant & highly capable.
This looks very amazing, i'm curious how many events used to make this project.
Keep the good work and best luck.
A0Nasser - not that many, actually, I recently cleaned everything up a little, but there's still junk everywhere and it's under 200 base events:
It's all reasonably simple to an extent. Also, the fact that I'm doing this on a 6 year old laptop kinda helps, as I'm forced to keep things lean and clean. So if it's fast enough here it should be nice for nearly anyone.
— San - it's a limitation of C2 in a way, but sometime in the future I might find a workaround by sequentially sending things above a selected part. Although in the new version this is less and less of an issue because of awesome selection improvements.
That really shows the versatility and power of C2 right there.
Yes outlines make everthing stand out!
This is great. Is there a desktop version?
mrnannings - Thanks, A desktop version is planned, but since I'm leaning more and more towards an actual product I'm not going to make one at this time.
Currently going through a todo list and adding things to make it behave like a proper editor.
Also, very open to sensible suggestions.
Meanwhile, another usage scenario - sketch to object:
Then we do a cleanup/detail run:
And an example damage run:
Free to use spaceship..
The USS StuffGen
Cool stuff, Burvey! I haven't posted any real updates, because the latest version broke compatibility a while back so I'd prefer to make it really fully featured so it's the last version of the data file for sure. Stay tuned.
The USS StuffGen
Up next: StuffGen Picard.