Nice! I've been waiting to get my hands on this. Here are some observations right off the back. First, it looks much better now then before. The grid is much better this way as are the guide points. I like how the zoom works and for me the not being centered thing isn't a big deal (at least not yet). Here are some issues that I've come across so far. I'm sure you're aware of some of them already.
Yes I am, hence the "early" version, but it's always great to get detailed feedback and then I can double-check/prioritize things.
I'm still getting the distorted hue issue in the purple range.
Yeah, I read around a bit, seems like there are known fixes for it, but my error report was treated like "Oh, well, that's just how it is". R0J0 made a different effect, but it doesn't work at all on my machine... Hopefully in time it will be fixed.
When I try to change the z order one at a time, I have to press the t or b button twice the first time before the objects will start moving.
It's important to keep in mind that the ZOrder is global, so if another object is over this one, but way off to a side it still counts. But I see this may have changed already.
Importing your interceptorx.sgen file causes a bunch of catastrophic issues. The buttons don't work as expected anymore. For example, pressing S will attempt to download a file rather then moving the objects. Basically I think that for some reason the program thinks that the control key is pressed when it's not.
Using the control keys is a bit awkward after not using them for so long. Maybe it's something that I just need to get used to. I understand that you're trying to make it more universal so new users will know the keys right away. It just makes things slightly harder to do then before. For example to copy and mirror an object before was very quick as I could just press c, m and I was done. Now I have to press control c, control v, and m. Like I said, not a huge issue and I'm sure it's something I'll get used to.
Yeah, I think C is coming back. For now Ctrl+D for "Duplicate" does what it did.
This may not be an issue at all once your pallet option is introduced, but it might be a good idea to make your color swatches smaller and add them into the same area with the menu. That would make the workspace a bit bigger.
It will be smaller for sure, but also I just got this silly idea of manipulating the UI just like the parts - pick it and move/scale it as needed.
Also, since there are buttons next to the text parts in the menu, I was expecting a mouse click on them to activate, but they don't seem to. I have to do the keyboard shortcut even though it seems like if I were to click on it the operation should be completed.
Hmm, they should all work... Perhaps try hard refreshing the link.
Overall great update. I'll be playing around with it and let you know if anything else pops up.
Kinda like it myself, to be honest But more to come, more to come.
Second, I accidentally pressed control r (which I'm guessing is reset?) rather then control y when I wanted to do a redo. After the reset I wasn't about to use control z or anything to get the project back. Maybe do an autosave before completing the reset or a confirm reset dialogue or something?
I suspect it's a system command for refresh, this combo isn't used anywhere (and if it isn't it's not intercepted, so then system commands work).
Third, have you added the option to add the black outline around the sets of parts like you did in that robot post a while back?
Not yet, since in it's current form it's a single-use thing - of little practical use. But it's coming.
Thanks for all that feedback Burvey, enjoy the new version.