puzzle bubble (bubble shooter) image heavy

  • Hi Ethan,

    Great Game,Can you give me some tutorial how to make this ?

    I'm newbi in construct2,i want to make the bubble shoot game. Please help me ..

  • Hi, I'm on holiday at the moment, maybe when I get back home.

  • hi,

    very good

    <img src="smileys/smiley17.gif" border="0" align="middle" />

  • I'll wait until you get back, i'm sincerely hope your help

    thank you

  • Not much free time at the moment but hoping to finish the coding soon so i can work on the graphics and finish this project.

    Any way a small update.

    Fixed the enemy health bar so it works better now and added a small effect to it.

    <img src="https://dl.dropboxusercontent.com/u/159885981/pb10/PB10_enemyhealth.gif" border="0">

    Changed the top gui slightly by moving the level title over and adding a count down timer which tells player when rows are about to drop.

    <img src="https://dl.dropboxusercontent.com/u/159885981/pb10/PB10_roofDropTimer.gif" border="0">

    Fixed an annoying bug where enemy sometimes picked up 2 bubbles at once, and add a counter to show how long ball swapper hazard lasts.

    <img src="https://dl.dropboxusercontent.com/u/159885981/pb10/PB10_swapper.gif" border="0">

    Finally added score gui above enemy.

    <img src="https://dl.dropboxusercontent.com/u/159885981/pb10/PB10_score2.gif" border="0">

    And i've had a play about with adding the player character. It's supposed to be a guy hitting the monsters with a sword.

    <img src="https://dl.dropboxusercontent.com/u/159885981/pb10/PB10_swordman.gif" border="0">

    The Whole thing looks pretty rough, you have to use a fair bit of imagination at the moment about how it could look with good graphics and sound.

    <img src="https://dl.dropboxusercontent.com/u/159885981/pb10/Screen%20Shot%202013-11-15%20at%2019.54.45.png" border="0">

    You can try the latest test HERE. Be aware that if you right click the mouse during the game and you win the round it will activate the map screen which i started working on but it's not complete so you will need to refresh the browser to start the game again.

  • Any news about the game?

    i was wondering if you wanted to share the bubble mechanics?

    Just how you made the connection between colors, and make them stick and so on?

  • I haven't had the opportunity to work on the game since i posted the last update except a few days last week when i added the start of some player special abilities.

    The silhouettes will be the player hero character eventually. They can be accessed my right clicking the mouse.

    I've done 2 so far, one sends out a wall of fire to destroy any bubble they hit, the second rewinds time so you can take the shot again if you miss.

    The bubble matching is done with a flood fill using an invisible sprite to check surrounding bubbles. Different states are set depending on how many are counted. 3 or more and they pop. If there are no bubbles then they fall. I use a lot of functions so i can call various checks when i want, which makes adding effects and power ups much easier.

  • this is actually a fun game hmmm nice work!

  • Completed work on the player special abilities.

    The first 2 you collect by popping the corresponding power up bubble.

    Special attack which shoots a line of fire popping any bubbles it hits. Good for when bubbles are about to reach the bottom of screen and end the game.

    Rewinds game to the time before you fired the last bubble. Good for when you miss a critical shot so you can have another go. You can rewind all the way back to the start of the level if you have collected enough.

    The third special ability you get by automatically collecting the fallen bubbles. When you collect 10 you get 1 power up. Still to code this attack.

    Also coded a new hazard type which will randomly drain 1 of the available power ups if hit.

    Latest test game can be played here. https://dl.dropboxusercontent.com/u/159885981/pb12/index.html

    Right click to scroll through available special abilities, left click to activate it, or keep right clicking to return to normal firing mode.

  • This is really cool! Plays nicely and brings something new to the genre. Are you working on graphics already? What did you have in mind?

    Just a suggestion, but this would look perfect with graphics styled like this: http://justinchan.tumblr.com/

    Anyways, can't wait to play the full version! Nice work.

  • It's working awesomely and almost all the potential bug sources seem to be eliminated. Real solid work. Can't wait for the graphics now

  • Thanks guy's for the kind words.

    thanks for the link, much appreciated. I can certainly see what you mean, that artist is great, but i've had a commission lined up on deviant art for some time. All i will say is that the game is going to look amazing.

    Windwalker glad it's working ok. Most of the engine is done now, just going to update the score and enemy health interface, finish coding the map screen and add save / load ability, then update graphics and fx, and start designing the levels. Have to start thinking about music and sound too, but will probably leave that until last.

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  • Ethan

    I don't remember if I have posted here or not, but I thought I would mention that you have a done an amazing job programming the artistic concepts of your game (such as the enemy health you showed in page 4). I really hope other C2 users come by your page and look over your gif animations, and take note of how to program there own artwork to look more "live". Even a game with great art can be lacking in gameplay when there are no transitional effects. This is something you have to program into your sprite objects to make the game more immersive. (I think that's the word I want to use)

    But anyways, can't wait to see the game when its fully finished and has all its art in place

  • thanks for the link, much appreciated. I can certainly see what you mean, that artist is great, but i've had a commission lined up on deviant art for some time. All i will say is that the game is going to look amazing.

    I have no doubts, the way you have used placeholders clearly shows there's being some planning already. Good to know!

    Can't wait to play this.

  • Thanks guy's.

    Finally got all 3 player special abilities coded.

    This last one is a simple bubble swap, mainly because it's the most common power up and so can't be too powerful.

    Anyway it turned out a bit more work then i thought, mainly because i had to work out what bubble types were not left on the board or currently next to be fired.

    After a few false starts i just dumped everything into a function.

    Also added a slight effect to the hazard.

    Latest version here. https://dl.dropboxusercontent.com/u/159885981/pb13/index.html

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