puzzle bubble (bubble shooter) image heavy

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2D Cartoon bubble shapes icons and bubble pop animation
  • Ok sorted some minor bugs out and added some new hazards and powerups.

    Black hole sucks bubbles in.

    <img src="https://dl.dropboxusercontent.com/u/159885981/puzzlebubble3/puzzbubble3_bHole.gif" border="0">

    Grow, is a hazard which multiplies the bubbles if hit.

    <img src="https://dl.dropboxusercontent.com/u/159885981/puzzlebubble3/puzzbubble3_grow.gif" border="0">

    Bomb, blows up surrounding bubbles.

    <img src="https://dl.dropboxusercontent.com/u/159885981/puzzlebubble3/puzzbubble3_bomb.gif" border="0">

    I added a neat screen shake function as well which i can call and specify which layer to shake, it strength and for how long.

    I've also added bezier movements to bubbles which fall and are caught in a box, this will most likely be an animated character at a later stage when i do the graphics.

    Please Try the latest test HERE.

  • Incredible. Great job man.

  • Finished off 5 more hazard/powerups. I think i've got a good selection now, enough to make for some interesting and challenging level designs, when i get around to it.

    add line, adds a row to the top, pushing bubbles down.

    <img src="https://dl.dropboxusercontent.com/u/159885981/bubbletest4/PB4_addline.gif" border="0">

    Multiply, kind of like a reverse black hole, it fires out bubbles.

    <img src="https://dl.dropboxusercontent.com/u/159885981/bubbletest4/PB4_multiply.gif" border="0">

    Blackout, hides the bubble types from player for a number of turns so player fires blind.

    <img src="https://dl.dropboxusercontent.com/u/159885981/bubbletest4/PB4_blackout.gif" border="0">

    Swapper, continually swaps the next bubble in queue which can be fired by player for a number of turns. Adds an interesting element in that player has to watch whats happening while they fire the current bubble.

    <img src="https://dl.dropboxusercontent.com/u/159885981/bubbletest4/PB4_swaper2.gif" border="0">

    Switcher, continually swaps bubble type until it is hit. Player has to time it just right.

    <img src="https://dl.dropboxusercontent.com/u/159885981/bubbletest4/PB4_switcher.gif" border="0">

    I'll work on the scoring system next. The HUD/interface needs doing. Theres still the map screen for proper level selection/ progression. So still a fair bit to do.

    You can play the latest version HERE.

  • Couldn't help myself adding ramones lightning effect.

    <img src="https://dl.dropboxusercontent.com/u/159885981/bubble5/PB5_lightning.gif" border="0" />

  • I'm temporarily using the free sprite font by GeometriX to show scores.

    <img src="https://dl.dropboxusercontent.com/u/159885981/bubble6/PB6_grow.gif" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/159885981/bubble6/PB6_bomb.gif" border="0" />

    It's counts how many matches were made.

    <img src="https://dl.dropboxusercontent.com/u/159885981/bubble6/PB6_match3.gif" border="0" />

    And you get bonus points for difficult shots like rebounding off walls.

    <img src="https://dl.dropboxusercontent.com/u/159885981/bubble6/PB6_match10.gif" border="0" />

  • Ethan, looking really cool, can't wait for the finished game!

    Good luck with it   <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Pantaloons, thanks for the encouragement.

  • its a start

  • Works gotten in the way again so i haven't had much time to work on this, but i did manage to add the "bubble throwing" character. It will be a different enemy each level.

    <img src="https://dl.dropboxusercontent.com/u/159885981/pb7/PB7_ballthrower.gif" border="0">

    You can play the latest version HERE.

  • This is exactly what a prototype should be like. Fun, intuitive and easy to pick up despite a lack of art. Good job.

  • Thanks thehen it means a lot coming from you.

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  • Added a level title to the game. (ignore the title text, i've just named the levels after fruit for now).

    <img src="https://dl.dropboxusercontent.com/u/159885981/pb8/PB%2A_level%20title.gif" border="0">

    I've also been thinking about the games theme. I've decided to go with a fantasy one. The bubbles will be different monsters, and the main character, currently the arrow, will be a monster hunter...or something.

    I've changed the bubble image. It also helps me visually track whats happening with animations, as for example their facial expression will change on collision with wall etc.

    <img src="https://dl.dropboxusercontent.com/u/159885981/pb8/pb8_monsters.png" border="0">

    I'm also working on a proper level structure. There will be 5 rounds to each level, with each new level introducing a new power up or hazard to the game. It will also feature different enemy and background graphics. You'll also be taken to a map screen at the end of the 5 round to track your progress through the game as is now standard in casual games.

    Current version can be player HERE.

  • Added enemy health bar.

    It works by working out the percentage of the level completion based on how many bubbles are left to destroy. Add bubbles and it's health goes up, destroy bubbles and the health goes down. 0 health is no bubbles so level complete.

    <img src="https://dl.dropboxusercontent.com/u/159885981/pb9/PB9_enemyhealth.gif" border="0" />

    It's only a rough mockup at this stage, much like other aspects of the game. It needs new text and graphics.

  • In level 6 it keeps coming down no matter what I do <img src="smileys/smiley19.gif" border="0" align="middle" />

    Or maybe I didn't know the rules exactly. Otherwise really nice game!

    Just an idea but maybe you could put newest build on the first post as well.

  • Katala thanks for the feedback.

    Yeah level 6 is pretty much impossible to win at the moment, i think i did it once.

    The drop timer (thats the number of shots you have before the bubbles drop down a row) is set to 0 on that level. I havant really done any work on them since i first started making the game, they are really just test levels at the moment.

    Everything's coded now though, i just need time to work on devising them which i'll be doing once i get the world map stuff finished.

    I'll update the first post as suggested.

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