Finished off 5 more hazard/powerups. I think i've got a good selection now, enough to make for some interesting and challenging level designs, when i get around to it.
add line, adds a row to the top, pushing bubbles down.
<img src="https://dl.dropboxusercontent.com/u/159885981/bubbletest4/PB4_addline.gif" border="0">
Multiply, kind of like a reverse black hole, it fires out bubbles.
<img src="https://dl.dropboxusercontent.com/u/159885981/bubbletest4/PB4_multiply.gif" border="0">
Blackout, hides the bubble types from player for a number of turns so player fires blind.
<img src="https://dl.dropboxusercontent.com/u/159885981/bubbletest4/PB4_blackout.gif" border="0">
Swapper, continually swaps the next bubble in queue which can be fired by player for a number of turns. Adds an interesting element in that player has to watch whats happening while they fire the current bubble.
<img src="https://dl.dropboxusercontent.com/u/159885981/bubbletest4/PB4_swaper2.gif" border="0">
Switcher, continually swaps bubble type until it is hit. Player has to time it just right.
<img src="https://dl.dropboxusercontent.com/u/159885981/bubbletest4/PB4_switcher.gif" border="0">
I'll work on the scoring system next. The HUD/interface needs doing. Theres still the map screen for proper level selection/ progression. So still a fair bit to do.
You can play the latest version HERE.