Post screenshots of what you're working on!!

From the Asset Store
We present to you “Post Apocalyptic Trailer” – our newest hard hitting, bass rumbling designed movie trailer collection.
  • I really like your work Ahr Ech. Very original :)

    Is there going to be some good old moustache against beard fight in your game?

  • ahr Ech

    I am both horrified and aroused by this art. ..... I'm not sure why.

    Are the hobos gonna be wizards? Ya know, with beard-o-mancy?

    'cause.... ya know, the title Hobo Wizard is technically still available.


  • ahr Ech - your style is very cool!

    selection world's screen

    <img src="" border="0" />

  • <img src="" border="0" />

    lol idk

  • thats funny..

  • Thanks all.

    robin Sommer: Well you never know. It's pretty much a solid fact you can't trust anyone with a moustache. Also your game is looking pretty awesome too.

    RandomFellow: Ha! That's hilarious man, I like your stuff.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Level test update

    <img src="" border="0" />

    I'm thinking of releasing combat demo soon.

    Edit:There is now demo available.

  • ahr Ech Seriously, mate. I'm on pins and needles for this game! I could stare at that art style all day!

    Katala Please do. Please.

  • thats funny..

    I'm actually working on an achievement engine for it, too!

  • I'm working on my next template, for a very simple mosaic template to be used on a game where you'll need role play to survive for 14 days, and the events will occur every 6 hours.

    <img src="" border="0" />

  • Katala

    look forward to it

    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Katala Those back- and foregrounds are a great improvement! Can't wait for the demo. :)

  • robin Sommer

    Thanks! there is still quite a lot of repetition on the textures needs at least few kinds of foliage and i'm still learning how to draw :). That backround is quite plain and mainly for testing. But maybe it's not so important for the demo.

  • Really liking the look of your game, Rockwell.

    Anyway, screenshot time. I've been working on the first boss for Hobogame (that's a placeholder title).

    <img src="" border="0" />

    Squidbears are pretty dangerous from what I hear.

    Max Scoville would be proud!

  • Tasting the standing WIP animation:

    <img src="" border="0">

    I still looking for a partnership to make the unique scene of the game. It need to be in pixel art, and the best reference I have is this image (plus a good description, maybe in another opportunity):

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)