Post screenshots of what you're working on!!

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  • I'd like to invite everyone to post screenshots of whatever projects they're working on. This thread isn't meant to discourage anyone from making a new thread dedicated to their own project -- but if you're working on something and just want to share/pimp it easily, this can be the perfect place to do so (even if you have your own thread)

    If you need a place to host your images to, http://tinypic.com/ is a great option.

    (i'll be contributing later -- I don't want to take any focus as the OP, as this thread is intended for everyone's benefit)

    Pimp away

  • Urf.

    <img src="http://www.gullen.pwp.blueyonder.co.uk/scirra/tobolt.png">

  • Whoah, that's a lot of stuff going on there! I demand a video!

    Anyways, here are screenshots of the two games I'm currently working on. First, the ninja game I'm working on(Outdated. Gonna recode it with bone movement and other improvements):

    <img src="http://i44.tinypic.com/51pwsw.png">

    And a shooter game I'm rewriting for the second time :

    <img src="http://i41.tinypic.com/14bnyif.png">

  • Urf.

    Dayum... I hope they brought their sunblock.

  • came up with an idea today and started work. still programming the basics -- all placeholder art. will try to have enough progress to submit it to a indie game competition by the end of feb, but this game really needs the multiplayer plugin and gamepad plugin to be fully realized .

  • Great stuff so far!

    Started testing out higher-res graphics for my game instead of a pixel art style. Not sure which way I'm going to go.

    <img src="http://www.louisferina.com/games/AAG_HDtest.jpg">

  • Great stuff so far!

    Started testing out higher-res graphics for my game instead of a pixel art style. Not sure which way I'm going to go.

    http://www.louisferina.com/games/AAG_HDtest.jpg

    is that character sprite from a 3D model? personally i prefer HD visuals -- pixel art is nice, but i'm kind of over it

  • Yup, its a 3d model.

    This is the same model, just rendered out more like pixel art.

    <img src="http://www.louisferina.com/games/AAG_test04.gif">

    I'm still a huge fan of pixel art, I just wanted to test out the HD version. Maybe a hybrid of the two?

  • I'm still a huge fan of pixel art, I just wanted to test out the HD version. Maybe a hybrid of the two?

    i was actually brainstorming over an idea sorta like this. the game would be HD, but things like damage would cause the game (or just characters) to become more pixelated. though it would take some advanced trickery, it'd be really cool to have it appear as if the pixels making up the image actually get hit and moved themselves -- if the sprite itself was damaged.

  • Geez Ash, I think your warping the space time continuum.

  • I'm in a bit of a quandary. I'm remaking a game I started in MMF a while back, but I'm wondering if I should stick with the old pixel style I had, or update the graphics to something more high-res. I made a quickie painting to see how I might go about translating it. It needs some work, but at least it gives an idea of what I'd be going for with the hi-res version...

    <img src="http://i42.tinypic.com/6dr79w.png">

    <img src="http://i44.tinypic.com/11mgqwh.png">

  • Mmm... I prefer the hi-res one, more detail... but then again, This Cursed Rock still looked awesome

  • hi-res, but one of his powers can be changing in to pixel character xD or even diferent dimensions idea, where in one everthing is hi-res and in another one pixelated.

  • I vote for pixel graphics! But I guess it's no surprise.

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  • thats the envirement test from our j-rpg demo project, so it`s quite chaotic right now.

    ( 800x600)

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