Post screenshots of what you're working on!!

  • Well, this is what I submitted for my final year project presentation. It didn't reach the scope I wanted :( And I picked a really boneheaded method of presentation (FYI, don't depend on rear projections >_>)

    But I'm pretty happy with how the visuals came out. Also you can't hear it but there's a great percussion track from Incompetech in there.

    <img src="http://snag.gy/aLaWY.jpg" border="0" />

    <img src="http://snag.gy/D4EHj.jpg" border="0" />

    It's literally one level, but self-contained and has working mechanics. I'd like to upload it to the arcade, but is something this incomplete okay?

    Edit: Just my own note, but heh heh I feel so inadequate next to the 3D Unity game guys just in the next booth by me XD

    Wouldn't feel so bad if I had a decent screen (seriously FYI, rear projections mess with your colors so bad :()

  • Byakko

    people put samples/ tests on the arcade aswell as completed ones..

    did you do the graphics yourself? I like the cave style drawing...

    and the effects on the cave

  • Byakko

    I know you can't really tell much of the game from screenshots, but the idea to depict entire game as cave paintings is brilliant!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Byakko: the art stlye is great,,, unique. I will like more screenshots or videos...

  • : your character is incredible,,,, very charismatic... very nice art style, looks a great proposes.

  • Here's another screenshot! (This is my first Construct 2 project ever, btw.)

    <img src="http://i.imgur.com/iVhA1Ii.png" border="0" />

  • coolernow123

    would like to see the game play.. bit hard to figure out from the screenshot..

    must be satisfying watching your first game develope...

  • Well, the trouble with public showcasing. It's like an extended alpha test, and I had to go up and redo the file so many times >_<

    Anyway hopefully, it's (more or less) bug-free for now.

    mineet: The sprites and their animations are all mine, as well as the backgrounds. I only used some Google images for the buttons on the cave wall and first hunter-deer painting. Background elements are various seamless textures masked into shape in Photoshop.

    RandomFellow: Thank you! Honestly don't know why noone thought to exploit the aesthetic. Though I did spot one new iPhone game that uses cave painting style a bit, but not in the same way, a little more cartoony.

    Hopefully if nothing goes wrong with the exhibit, then I can upload the file to show how it works and moves. Thanks for the replies!

  • coolernow123

    would like to see the game play.. bit hard to figure out from the screenshot..

    must be satisfying watching your first game develope...

    yeah I should make a video

  • Hi all!

    this is what i've been working on with construct,

    Gearup, a simple shooter platformer

    <img src="http://i.imgur.com/bI4sqaT.jpg1" border="0" />

    <img src="http://i.imgur.com/pgdSsKy.jpg1" border="0" />

  • mochakingup

    looks good; what software do you use for the graphics?

  • coolernow123

    look forward to it

  • ...a simple shooter platformer

    <img src="http://i.imgur.com/bI4sqaT.jpg1" border="0" />

    <img src="http://i.imgur.com/pgdSsKy.jpg1" border="0" />

    he says knowingly, with those gorgeously unattainable graphics mocking me. yes - mocking me.

  • mineet

    thanks, I used photoshop to draw them

    harrio

    Nooo, I have no intention to mock anyone,

    but it is a simple game, the mechanic is pretty basic,

    I'm not a programmer, but construct is soo easy to use

  • mochakingup

    your artwork is very effective; I like the shading ; very subtle

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)