Aria is still on-going, sure, there's been a roadblock or two, and some annoyances, but... More characters, and three new areas (none quite finished) to show off!
IT'S SOMA CRUZ! And the area? It's sorta a mix of a couple of Wario Land 4 areas. I know the background looks like shit, I'm thinking of either changing it or doing it another way.
No, that sword won't be as ungodly cheap as it was in the Sorrow games.
It's Blaze the Cat, and... Well, I used Smithygod's edit/custom sprites, considering they were the best-looking and most practical ones for my purposes. Finding the right sprites for her was a pain in the ass.
Also, both Sonic and Blaze will be able to "run" when they hit greater speeds. I haven't done that for Sonic YET, though.
It's-a-me, Mario! Yes, the fat plumber is in. As for the area, it's a mix of the Underground Laboratory from Mega Man Zero 3, and Area N from Mega Man ZX.
Look at him jump!
And finally, FROG! Frog is actually the only character that has all the sub-attacks finished, as seen below.
As for the stage, it was meant to be the Guardia Castle Dungeon area (ya know, the jail-break portion after the trial?), but it came off as looking nothing like anything from Chrono Trigger. Eh, it's a dingy brown dungeon with some CT elements. It works. Most of it is hand drawn... By my mother. STOP LAUGHING.
Uppercut slash! When I looked at those specific sprites, it looked like Frog was doing a "sword Shoryuken". Neat.
Yeah, it's the bubble spell. It looks better in motion.
A down-slash, like Crono does, except... Well... Different.
OH MY LORD
Anyway, some actual freakn' info...
- The character roster has hit 10 characters! Granted, not all of them complete, but still. I'm well on my way to breaking the multiple character record for a platformer - I have 20 in all planned. No, I'm serious.
- The game now has an RPG stats and experience system, akin to Castlevania: Synphony of the Night. I intend to follow up with an inventory system as well. Stats are calculated by level, so the only stats that are "stored" are levels and experience.
- I didn't show enemies for the new areas, because... Well, they're not finished yet. I have been working on bosses, though.
- I may release a second trailer. And perhaps a second demo. No promises, though.