Post screenshots of what you're working on!!

  • working on methods to abuse the mesh distort feature ...

    in this case, rotating the mesh freely around 3 axis.

    i'm rather happy to finally have it working & make the 'butt-ugly techdemo screenshot' milestone; i'll publish all the tools once they're finished.

    <img src="http://i705.photobucket.com/albums/ww58/mwroom/screen_zero.jpg">

    <img src="http://i705.photobucket.com/albums/ww58/mwroom/screen_one.jpg">

    <img src="http://i705.photobucket.com/albums/ww58/mwroom/screen_two.jpg">

    the holes in the mesh are intentional transparency

    WOW!

  • WOW!

    I have to second this.

    Dk is hacking 3D into Construct O.O

    This could end up being pretty crazy! Next thing you will see custom meshed 3D models of doom-guy

    ~Sol

  • DKDoom

    If you don't mind me asking, is that using Euler Angles, Axis Angle, or Quaternions for it's Rotation Matrix?

    Seems we are both working on this same thing . I'll be interested to see how all this 3D tinkering pans out in the end.

  • Hmm... would it be possible to create a 3D globe mesh, say, a planetoid shape and rotate it around? Then one power of two texture could be use for the planet.

  • > WOW!

    >

    I have to second this.

    Dk is hacking 3D into Construct O.O

    This could end up being pretty crazy! Next thing you will see custom meshed 3D models of doom-guy

    ~Sol

    Ill just leave this here:

    <img src="http://dl.getdropbox.com/u/666516/skullmesh2.png">

    Hmm... would it be possible to create a 3D globe mesh, say, a planetoid shape and rotate it around? Then one power of two texture could be use for the planet.

    Id say that's a possibility

    <img src="http://dl.getdropbox.com/u/666516/skullmesh.png">

  • Wow, Great job! Can't wait to check it out when ready

  • If you don't mind me asking, is that using Euler Angles, Axis Angle, or Quaternions for it's Rotation Matrix?

    s far as i can tell, i'm probably using euler angles, that is: three consecutive transformations around the x, y and z axis. i knew i wouldn't be the only one hacking at this :) i'll publish asap so anyone with quaternions up their sleeve can improve on it.

    > Hmm... would it be possible to create a 3D globe mesh, say, a planetoid shape and rotate it around? Then one power of two texture could be use for the planet. :o

    > d say that's a possibility

    efinitely; but more complex/irregular models are going to be a hassle, since the mesh always needs to be a grid, which has nasty implications for modelling.

  • Y not to take a good open source 3d engine and adopt it for Construct? Just an idea.

  • No screenshots, but I have movie:

    http://vimeo.com/4932450

  • That looks awesome.

  • I really like your art style. Very creepy.

    Nice animation for the girl, too. I'll be looking forward to seeing more from you.

  • That looks really awesome, some of the artwork seems almost like its made with Alchemy.

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  • Wow, lovely artwork. Looking forward to seeing more of that.

  • > If you don't mind me asking, is that using Euler Angles, Axis Angle, or Quaternions for it's Rotation Matrix?

    > s far as i can tell, i'm probably using euler angles, that is: three consecutive transformations around the x, y and z axis. i knew i wouldn't be the only one hacking at this

    d say that's a possibility

    efinitely; but more complex/irregular models are going to be a hassle, since the mesh always needs to be a grid, which has nasty implications for modelling.

    hey im working on the same thing too lol

    newt is that actually mesh distort?

  • No screenshots, but I have movie:

    http://vimeo.com/4932450

    Nice design. What's the actual res of the game?

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