Copy Girl - Megaman inspired platformer

  • Great Thank you

  • > How are you making the animated preview gifs???? The game looks nice...

    >

    I use GifCam http://blog.bahraniapps.com/gifcam/

    I have been wondering forever how everyone does that, thank you!!

  • [quote:cumh8n6x]Team 7Soul - designer and artist

    Enough said, I'm sold ! (my apologies to the programmer, I don't know him -yet-, but that's definitely a familiar name ! )

    I discovered your work a while ago when looking for pixel art resources on DeviantArt and OpenGameArt - I am a huge fan and I was delighted to be able to buy your asset packs when they were made available for commercial use.

    Copy Girl looks amazing ! I *love* Megaman- or Metroidvania games, I can't wait to play yours

  • Btw, if I may ask, are you working on your creations full-time ("pro" activity), or in your spare time ("amateur"-style, which doesn't exclude a game-creation-related full-time job / freelance) ?

  • WIP level select hub

    I like it 7Soul very Rayman Legendsesque level select. Clever.

  • I like it 7Soul very Rayman Legendsesque level select. Clever.

    That's where I got it from ^^ I think it will work well with the way the levels are set up

    Btw, if I may ask, are you working on your creations full-time ("pro" activity), or in your spare time ("amateur"-style, which doesn't exclude a game-creation-related full-time job / freelance) ?

    I've been doing commission work on the side, but now I'm working exclusively on my stuff, which includes art for the asset store

  • Some more-or-less new images:

  • New level mockup! This is Tsunami’s level, which features underwater and above water sections

    We also just redesigned our tumblr page, so check it out:

    Project Copy Girl DevBlog

  • Niiice I'm really glad to see some regular updates on this ! Being a megatroidvania-fan, this seems Epic !

  • This just looks plain f***ing awesome!

  • 7Soul I've been really pumped on this project for a while now. Keep it up! Are you using the webGL effect for color replacing? I wish there was a better, more universal solution than that..

  • Wow! I really wanted to play hahaha

    -Gleison

  • mudmask Yeah we're using the color replace shader. The palette is stored in a CSV file and parsed/applied in loops.

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  • Amazing work guys really nice pixel art i hope the gameplay is also good gl with the game

  • mudmask Yeah we're using the color replace shader. The palette is stored in a CSV file and parsed/applied in loops.

    What platform(s) are you guys releasing this on? because that's a pretty key feature to a mega man - type game... so I feel like that would limit where you guys release this due to the webgl support not being a universal thing, right?

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