I hadn't thought of Hotline actually, and I think you're right there is some crossover there.
Part of that crossover is the precision gameplay and the way the levels are set up. Most of the time you have to really think about how you would complete each one before dying several (a lot..) of times. A few times I was able to just wing it and got right through knowing full well that was a shot in dark and just got lucky. Otherwise, the game isn't very forgiving and thats *a good thing*. For me at least. But it encourages you to try again, which is an extremely good game design element i wish more games had. Thats part of the reason that made Hotline Miami so enjoyable.
Matter of fact, i bet i could design some fancy levels for Brute too .
I still haven't tested controller, I think if I added it, I'd need to make specific levels for it, easier ones...
Eh...i don't think you'd need to change the levels any for it. The game almost already kinda works with a gamepad setup already. For example, Left-Analog and/or Direction-Pad can control the directional rotation of the "ship" or "dude" or whatever that main character is. A-button will add velocity to move it forward, and X-button to shoot. That right where would already work.
Also, I just had another idea in my head a second ago for the game and now i just forgot it....