I am working on a way to get my Spriter characters Eyes to rotate based on the Mouse location.
The way I've done it is I've created 2 action points in Spriter over the eyes and spawned non-spriter "Eye" objects in both of the action points. Then I've pinned the 2 Eye objects onto the character in the location of the action points.
The issue: it seems like the position of the Eyes lags a bit behind the characters movements.. (the position doesn't stay locked as the player moves) in addition to that the Z-Order seems to be an issue, as I can only place the Eyes above the entire character, or below the entire character (the Eyes need to be in-between - behind the helmet but above the face)... so I was wondering if there was a better way?
Also I am not sure if this is an issue with Spriter or not but adjusting the Z-Order of any non-spriter objects in-between my Spriter objects "sub-"objects doesn't seem to work.
Any help is always appreciated. Thanks.