Perhaps a better comparison would be the dependence on third parties such as Nwjs, is pretty much the same as the dependance of a game developer on third parties such as Youtubers.
It's actually very serious if your game can't get played by YouTubers, because then a developer gets a smaller audience, which in turn gets less good attention towards Construct 2, possibly even some bad attention because YouTubers who do get the game to run are not afraid of complaining how hard it was to record (and glitches caused by recording).
It's actually very very very serious if people can't get your game to run when countless other games with the exact same hardware requirements work fine for them.
It's actually even more seriously Construct 2's concern when their "Create Games EASILY" tool is only capable of just that: "Creating games" but not letting people actually play them on the platforms they promise.
I know the solution is pretty much "wait for another third party and/or this third party to fix its things based on another third (fourth?) party", but these canary-in-the-coal-mine posts and threads should really influence the next steps that Construct takes. Competitors are offering native + HTML5 and even if their HTML5 implementation isn't the best, they have native exports to really make up for that.
Saying Scirra is a small company, so they can't make a serious export, is a chicken-and-egg situation. Scirra will stay small until people can make serious projects, and therefore they will be in a perpetual loop of small projects and limited export options.
HTML 5 on my gaming PC (GTX 1070, i7 6700k, SSD, 16GB DDR4 RAM) may work pretty decently, but the Construct Classic games still run smoother thanks to DirectX and native (and focusing on NVIDIA, as we often hear about all the driver bugs of AMD regardless of what game/engine/tech is trying to run on it).
Vulkan looks very promising, but that's still too new to actually have a customer base of current consumers on low to mid-level hardware (the perfect audience for 2D games).
I've literally received negative responses because my games don't work on Windows XP, let alone Mac OSX and Linux (too large for nw.js I guess?).
Everyone who has a perfectly valid complaint, based upon complaints from their actual customers, gets rewarded with the same condescending posts here "Oh you just coded this badly", or "Oh you can't expect that much from a company that literally did a fine native tool as free and open source when working part-time as students", while ignoring that there are many competitive tools out there that C2 developers have to switch to (or already are switching to) if and when they want proper mobile and console support.
Is this a tool for beginners or advanced developers? Web or PC/Console/Mobile ?
As an educational tool I love to recommend Construct 2, but for anything beyond a simple web game I painfully have to suggest tools that put more blockades between the artist and an interactive game, because they actually work.
And that's why, "recording gameplay issue" is a serious concern of Construct 2 and Construct 3 and Scirra. Because it all stems from their promise of a tool for professional game developers, yet ends up turning into something that is preventing actual playable/marketable/viral YouTube Let's Playing games.
Professionals don't have enough time to invest in every tool, they don't have time to port to every engine when they realize this one doesn't meet their needs. So Construct 2 becomes stuck in this strange identity crisis, and echo chamber, where the real life results (games on Steam, games on Console, sales of games and ratings) don't stack up to the games made in the less pleasant-to-use engines that export native.
Not being able to record your screen is almost a death sentence to an indie game trying to get recognition.
Edit: Also, before the "But professionals have used Construct 2 to make things, even you with your game on Steam"-type arguments, a professional can use many different tools to achieve great results with varying levels of pain and suffering (see: Unbelievably Realistic Microsoft Paint Art videos scattered across YouTube).
That a professional can do some very specific great games in Construct 2 therefore does not mean that Construct 2 is actually/currently a professional tool for making games, especially without proper console export and industry adoption. The major devs of C2 games all ended up hiring someone (or re-writing from scratch in-house in other engines) to port to consoles, even WiiU in some cases due to poor performance/missing WebGL support.