— Great job on the testing! Any idea how 0.13 fares with the red loading bar issue on mac and linux?
Oh man I am really excited because this is potentially the first time that C2 for Desktop won't be plagued by nasty issues... the Holy Grail, it's nearly there, very close now.
I can't test Linux, no experience with it at all.
I'll test MAC tomorrow on my Mac Air.
This NW build is really aggressive with memory cleaning, on layout change, within ~10 seconds it will call garbage collector and free up assets not present on the layout. It's nice to see memory usage drop back down.
There is a small quirk, it seems to ignore the sound fx preload option as well as the Audio -> Preload event. But that's a very minor issues that can be easily fixed with a function call (to events to play some Sounds at -200 decibels, to "load" those sounds into memory) On Start of Layout.
I also do function calls to "preload" sprites and explosions with lots of frames along with the sounds, and it's so good to witness a massive fleet battle between many AI factions running 100% fluid smooth. It's a thing of beauty now.
I have many large ships including big capitals duking it out and hundreds of fighters swarming around dog-fighting, and it's zero jank, performance is outstanding.