The nasty memory leak (
Now the nw.exe process is much more aggressive in flushing memory, changing layouts will trigger a clearing a few seconds into the new layout. The memory usage does not escalate endlessly leading to stutter (& crash) after some time of play (time varies on size of game).
Another GREAT news:
cpuutilisation tracking shows a major reduction. This means a big performance improvement. On average, I am seeing around a 20-25% performance speed up for my logic bottlenecked RTS-style AI battles.
A really bad news:
Save game state not compatible with NW10.5 or NW12. LocalStorage does not carryover nor does the Save/Load state. Obviously you all can understand the implications. Pretty much if you are on an older NW and already published, updating to this = wiping your gamer's saves = not happy gamers.
It seems to ignore or does not process the local storage triggers like "exist/missing"
This used to work. It would enter full-screen by default, and subsequently it checks the localstorage key first, sets it, then fullscreen or or window mode based on the saved setting. Now it does not trigger.
I'm experiencing the same sort of problem. I am using a custom save game setup, using local storage, dictonary and arrays.
Before the update I could go fullscreen on start of layout, and strings would work in the saved game slots i setup. Now the saved games still work but strings are not being called so the saved slots do not show text anymore. Hope this helps, really hope this gets fixed soon.