-Automatic embedding of all sound and music files - once they are put into the project they should embed with no further action from the programmer.
-Batch image exporting - We can already export one image, I need to be able to export an entire batch. This comes in handy for a few reasons, but here is a big one:
Say you're not a language programmer but you're an event-based programmer and you know how to animate, so you've chosen Construct. You want to work with a team but they're all language programmers. They've told you that they need not just the animations, but an idea of the animation speeds as well. So, you need to be able to edit and test your images in the context of a game environment to get it right for them... you need to be able to watch a collision between two characters in the game environment and then make edits to it right there, adjust animation speeds, etc. Doing it in GIMP or Photoshop is not adequate because all it does is run a single naked animation and there is no context, no timing, no collision... as a result, it's not as effective as it would be if you could do all of it in the Construct and then export when you're finished.
Now, once you've tested it all in Construct and nailed down animation speed and made all of your image edits in Construct, you now need to export those perfectly sequenced and edited images so that the team can use it. The problem right now is, all you can do is export images one-by-one from the picture editor. This is a nightmare when you need to export hundreds of edited images.
Batch image export... please <img src="http://www.operationsports.com/forums/images/smilies/graemlins/y220.gif">