Sorry, but flash???
Flash is the bi-word of cheap small 2 minute games. Personally, if it says flash, I won't even bother playing it, because I know it's just a 2 minute cheap boredom occupier.
http://www.kongregate.com/games/Ironhid ... -frontiers (this one can be done with C2 too, tho i doubt will have half of the performance on standard systems)
http://www.kongregate.com/games/ConArti ... -dead-zone (shockwave flash, of course its 3d...) and multiplayer... So play more flash games before confusing stuff.
just a few quick example, flash have the possibility to make much more complex games, due to performance and tools. I cant blame scirra for that, it takes time, but just give me the tools and support to make the small games you tell i can, as polished its possible.
Not like now where on Android, Amazon and Samsung i have to remove music because otherwise it will crash on resume/lock.
On web html 5, i can go as further the engine can hold and the technology, which is not a lot i can tell you by now, but at least you can use everything available, and make small little games.
On mobile html 5, omg there you can make games from 30 years ago, more than that it wont work. I cant blame Scirra much here, its the browser, the young tech and so on.
I cant make medium games(as in more complexity than a platform/puzzle/runner), because there is no performance to sustain them, and on mobile its not even possible with the exporters available and so on.
What i dont like is fake advertising and features. Just check home page:
Make games for...
Web (HTML5) - yes you can html 5 web works, small games, but it works as it advertised
Wii U - lol 5k dev kit, and no support right, ill jump in right now
iOS - You can with Cocoon JS or Ejecta(all third pary), if u hit a wall good luck with the support.
Android - Use a third party early compiller for poor performance, no portrait/landscape lock, no support, still it might be the best option in the future or use cocoon js, but no music, high loading times and poor support, good performance tho.
Windows 8 & RT Windows Phone 8 - will try no ideea, how bugged it is
Windows Desktop Mac Desktop Linux Desktop - we screamed for this for months, eventualy we got a node kit wrapper, better than nothing, dont expect high performance on complex games.
Amazon and Samsung - app will get reject because of low performance, or because it crashes because you have music.
Saying this, C2 could potentially benefit from having more than just one person working on it. C2 looks as if it's struggling with the concept of advancing from a hobby, to becoming a significant product in the marketplace. Simply put, C2 does need to make this step, else all it'd take is for something to come along that more friendly than YoYo, and it'll be dream over.
Yeah i agree, thats my frustration, its interesting engine, i dont care about HTML 5 crap, it helps to put online demos, thats nice, but i like the workflow and how easy is to use for smallish games. But i am in to make games and eventually some income to keep me making games, but if this means knocking on doors Ashley sends me to, i dont see it working for long. I actually published games on google play, web, amazon and ios, so i got a little experience with whats goin down and for me is a little frustrating, we are not in 2012 anymore to live on promises.