I have created thread about native exporters on c2community.com
The results of voting:
"Do you want native exporters?
1. Yes - 85%
2. No - 0%
3. I don't care - 15%"
My translation of russian developer's posts:
Construct 2 must have native exporters to make export more simple and independent from third party companies. Also it should greatly encrease the performance and compatibility with the platforms.
Native export is very important for me - independence and fast export.
Native export - and we caught Unity. And Ashley do not want to make native export because of laziness.
It is more easy just to change the interface of C3 than to write the complicated code of native exporters.
I think the problem is technical. All conditions and actions are translated into HTML5. Creation of native export means translation into many other languages, tests of it, many changes.
I can understand him, it's a plenty of work
nighttrolley, there was a very cool suggestion to cooperate with gameclosure, add export. Besides gameclosure switched the Space Blaster to their engine and described all the steps in their blog.
I think they are greedy. I don't understand their actions. I want to just forget)
As a developer, I think, I have to be friendly to users and to do what they want
paradine really speaks from all our community, because not all of us can express our opinion in English.
A agree that sometimes problems with export and performance are developer's mistakes.
It's another question. But it alsways takes many extra actions to export when we test our games.
It's not hard, but it takes much time and it's boring.
Also there is a dependence from third-party developers and restrictions of such exporters.
There is not enough performance sometimes.
Native export will make developer's lifes more comfortable. Construct was created for people who want to think only about gameplay. And, people who like extra problems, use accembler for your games - it will make you a true developer.
P - performance
I think, that non-native export is the first and the main problem of C2
There is a strange situation. You have a very nice editor and you can create games, but there is no opportunity to create the end-product. The only opportunity is to use third party products.
It's bad to depend from third party developers who don't care that you use C2
The third party developer can change his platform every moment and C2 games will loose the opportunity to be compiled.
Also there is a variety of problems with optimisations - also exporters work bad with physics.