[quote:12rd9mxu]when you can get something more stable, and even free out there
I honestly wonder what you are referring to, because atm nothing beats C2 in terms of productivity for 2D games, assuming the project falls into the scope of what C2 can do obviously ; and that's coming from someone who has used custom in-house engines for mobile, console and PC games, bigger tools (Unity) and similar competitive frameworks (Torque2D, etc.)
Most of the major issues with C2 are coming from misunderstanding or misuses of the product.
[quote:12rd9mxu]C3 will be awesome, if they listen to their customers
The customers have conflicting requirements ; one wants 3D, the other wants native exporters, another one wants scripting, and so on. If people want more flexibility, they should use an existing framework, not a content integration toolset. But obviously the more complete and flexible, the more difficult it becomes to use. I don't think the Construct community is ready for that, given the amount of typical pitfalls hobbyist developers are reporting on these forums (performance killers, memory hogs, etc.)
Personally I just want C2/C3 to improve in what it does best : 2D games, nothing else. There already are products for other types of applications.