I have an idea that might be easier to make instead of a full native exporter.
Ashley since you tend to look through all the CPU-bottlenecked games:
[quote:3cdgil49]...please, link me to every example of CPU-bottlenecked games you can find. I want to investigate them...
What about this, a build-in event debugger that checks for those, performance breaking events?
So I mean a system that checks for mistakes like this for example:
Tells the user that the events on line XX (in this case 4 & 5), can be optimized.
And if the user wants those events to be optimized, the event debugger will change it to this for example:
With this kind of system we could keep running on the HTML5 track and also make games with well performance.
What do you guys think about that, Ashley what do you think about this kind of system?