P.S. 80% games are CPU bottlenecked and only 20% are GPU bottlenecked.
P.S.S. I have already showed you many cases of such games and proved my opinion.
3. Export will be one-click.
P.S. It is not the main reason, but it will be cool to spend less time for boring things.
May I ask how you came to those figures regarding the 20% being GPU bottlenecked ?
I just noticed the one click option .... that would be awesome ... But I can definitely telly you there it will not happen anytime soon.
The amount of options needed to set and extra information required for the wide variations in exports ... keeping these working every update will require loads amount of development time on scirra's behalf. Which would get reflected in the price for construct 3.
The Tutorial Byondisoft posted, that is actually a relative simple tutorial for those comfortable with a command line interface. (which is actually a pretty generic thing for most decent programmers)
If the Russian developers consider this hard, I can definitely say that the Russian developers are far from any professional level of programming and are unaware of the workloads involved with the finer aspects of their request.
did any of you ever zip align a package ? or made store keys ? or bzipped ? Seriously lots of these packages are also from third parties and required in most scenarios to produce a working APK package. These are required on the end users their system, requiring them to download and install ...... Its not like they are embedded in Construct 2. Hell, I doubt some of these packages even allow another party to integrate their material in to another product.
byondisoft, great stuff btw, neat and organised tut, I'll use it a couple times when you finish it up.