Construct 3 - many questions (native exporterts)

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  • "I thought the issue was 3rd party reliance"

    Bingo

  • I just give my opinion of non programmer. This was perhaps already been said, but it's never too much to say it again.

    The main reason, which is sufficient in itself for a built-in exporter : do not go through a third-party software and manage everything in Construct. At least for mobile devices. Currently it's a hell to manage and I hate the thought of having to send my project on a server so that it be converted.

    If in addition we take into account the fact that some of these converting sites forces you to use their splash screen (which makes users believe that it is not you who made your own game) there is more to consider : Construct users need a built-in exporter. Once this is in place, we can discuss performances or whatever...

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    http://cordova.apache.org/docs/en/5.0.0 ... 0Interface

    Of course, at first, it's a little overwhelming because you need to install every dependencies like

    Android SDK to compile for Android, .NET Framework to compile for Windows, etc.

    But I found that once that's done, it's easy to create a batch file that will compile the project easily.

    The cordova command-line interface is very easy to understand (check the link above).

    I never had to use Intel XDK again. <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";-)" title="Wink">

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  • Why do we need native exporters:

    1. CPU bottlenecked games will run much faster.

    P.S. 80% games are CPU bottlenecked and only 20% are GPU bottlenecked.

    P.S.S. I have already showed you many cases of such games and proved my opinion.

    2. We will not depend on third party exporters

    P.S. I understand that we will still depend on other third party tecknoligies, but It is not the same.

    3. Export will be one-click.

    P.S. It is not the main reason, but it will be cool to spend less time for boring things.

  • Why do we need native exporters:

    1. CPU bottlenecked games will run much faster.

    P.S. 80% games are CPU bottlenecked and only 20% are GPU bottlenecked.

    Where do these figures come from?

    Please quote source.

  • > Why do we need native exporters:

    >

    > 1. CPU bottlenecked games will run much faster.

    > P.S. 80% games are CPU bottlenecked and only 20% are GPU bottlenecked.

    >

    >

    Where do these figures come from?

    Please quote source.

    The source is experience of developers from russian community.

    I am speaking from community, not from myself.

    The most professional russian developers decided that I should speak from the whole russian community.

  • i feel like you're a troll.

    first of all - i don't know how "good" those developers are, but obviously not "the most professional" if they can't make a game that runs on mobile. also the most professionals go for C++. and third of all - CPU bottlenecked? WHAT ARE YOU EVEN TALKING ABOUT?

  • Yes but if you have percentage figures then one assumes you have data to back it up.

    Unless it's anecdotal, which is useless.

  • This thread's gone its course, I'm out.

    Let me know if we start talking about secret handshakes though.

  • first of all - i don't know how "good" those developers are, but obviously not "the most professional" if they can't make a game that runs on mobile. also the most professionals go for C++. and third of all - CPU bottlenecked? WHAT ARE YOU EVEN TALKING ABOUT?

    I am talking about creator of http://c2community.ru/ and developers, which created the most popular games.

    Sorry, but I guess you are a troll or just a developer-beginner.

    Otherwise there is no reason to fight against native exporters.

    Your arguments againsts native exporters are as nonsense as arguments that horses are better than cars.

  • Perhaps have those Russian developers here post themselves with their findings, that would support their cause a lot better I suppose.

  • Perhaps have those Russian developers here post themselves with their findings, that would support their cause a lot better I suppose.

    The most part of russian developers does not know english language, that is why I was chosen to speak from our community.

    But if you want, I can create the same topic on http://c2community.ru/ and you will be able to read that topic.

    If you don't know russian, you may use google translate.

  • > Perhaps have those Russian developers here post themselves with their findings, that would support their cause a lot better I suppose.

    >

    The most part of russian developers does not know english language, that is why I was chosen to speak from our community.

    But if you want, I can create the same topic on http://c2community.ru/ and you will be able to read that topic.

    If you don't know russian, you may use google translate.

    You could grab their posts with that information, translate it for us, and post it here for others to read too ?

  • You could grab their posts with that information, translate it for us, and post it here for others to read too ?

    Well, good idea. I have created the topic about native exporters on c2community.ru - also there is a voting.

    My translation of the first post:

    Construct 2 must have native exporters to make export more simple and independent from third party companies. Also it should greatly encrease the performance and compatibility with the platforms.

  • Hello. I am admin of c2community. I confirm that Paradine is our speaker.

    by the way, mistake: Sailer

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