Consider Cocoon if XDK is not working (updated)

  • yea hard to say.. best idea is to strip out parts of the game and test.. i bet you can figure out what the optimization issue is.

  • Hey so I know we had some discussions about the Cocoon IO pricing not being great due to certain constraints.. the new pricing might address some of these concerns and worth noting what changed.

    https://cocoon.io/pricing

  • Hey so I know we had some discussions about the Cocoon IO pricing not being great due to certain constraints.. the new pricing might address some of these concerns and worth noting what changed.

    https://cocoon.io/pricing

    Don't forget about the sale with the splash screen!

    (Just kidding, still way too freaking high)

  • Hey so I know we had some discussions about the Cocoon IO pricing not being great due to certain constraints.. the new pricing might address some of these concerns and worth noting what changed.

    https://cocoon.io/pricing

    Howsabout $99 till the end of may for the splash remove, think that would be more appropriate? 🤔

  • Zebbi man i love you but omg.. please stop stressing about a splash screen.. lol no one cares.. gamers especially.. there are unity games out there that make a shit ton of money and they still have the "made with unity" splash. unless you're doing a job for a client who is really picky about it.. you just explain if they want it removed they have to pay the fee.

  • Zebbi man i love you but omg.. please stop stressing about a splash screen.. lol no one cares.. gamers especially.. there are unity games out there that make a shit ton of money and they still have the "made with unity" splash. unless you're doing a job for a client who is really picky about it.. you just explain if they want it removed they have to pay the fee.

    I'm not bothered, but clearly the developers thought it was overpriced enough to reduce it for a promo and they must think it's important enough to include, they've set the value of the splash, not me.

  • yea hopefully he $250 sale shows them some promise so they consider doing a steeper sale.. i'd be willing to pay $100 per game.. to remove the splash.. but nothing more.

  • :) yea hopefully he $250 sale shows them some promise so they consider doing a steeper sale.. i'd be willing to pay $100 per game.. to remove the splash.. but nothing more.

    That's my thinking precisely.

  • let's hope they catch on

  • No luck can't build ios project with cocoon.

    May be I fill in wrong information

  • No luck can't build ios project with cocoon.

    May be I fill in wrong information

    You don't have any luck building for iOS because you don't have those things that you just specified....

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  • I also couldn't get the auto signing working from within cocoon.io . The help with their site is inadequate to say the least. Especially when you also have to battle Apple's awful processes, it is just a nightmare. I found it much easier to sign android using jarsigner and xcode (POS) for ios

  • https://shatter-box.com/knowledgebase/c ... nstruct-2/ can get you pretty far but for the iOS certificate stuff there was another tutorial.. basically you just need to know how to make a certificate and provisioning file.. THEN you need to know how to extract the .p12 (private key) from the keychain access file on your Mac. This should do the trick.. https://forums.cocoon.io/t/ios-signing- ... file/303/5

  • what password of p12 file ? Is it apple id pass or macosx login pass ?

  • > No luck can't build ios project with cocoon.

    >

    >

    > May be I fill in wrong information

    >

    >

    You don't have any luck building for iOS because you don't have those things that you just specified....

    Dude may be u misunderstand honestly i already input all in form but i want to know it right or wrong.

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