part12studios Well it's been made with mobile in mind for a while, the PC version was just an alternate path, and just so happened to come out first.
Since I was testing it in the browser more often than not towards the end I figured it would be ok, and I accept that this is mostly my fault for not testing native apps as opposed to the phone's browser.
And yeah my plan is to start stripping features until I get the cpu lowered, it's just a pain to strip things, compile, upload to a wrapper, load onto device, etc so I was seeing if there were any known plugins or behaviours that would run great in my iphone's browser but shoot up to super high cpu usage when wrapped.
Just to clarify and compared CPU usage:
PC usage: 10-15%
Mobile Safari on iPhone 6 : 40%
Wrapped through intel xdk: 80%-90%
Wrapped through cocoon.io: 95%+
So naturally I find it odd that my phone's browser handles it so much better, and cocoon handles it so poorly. It does play great and runs at 55fps+, but the battery use and heat is pretty brutal. I'll do some experimentation and see what I can find out. Thanks guys!