> I have to hand it to you Ludei, this whole process is about a hundred times better than the old cloud compiler. Kudos for that.
>
We are really happy to read this <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">.
> What is the proper Full Screen option to use when exporting from C2? Scale Outer just put my game in a tiny window in the bottom left corner.
>
Could you please tell us if the game is wrong in the developer app too?
> Is it currently possible to add and remove permissions?
>
Yep. Permissions are completely up to you. You will decide what your game needs and set it in the config.xml file.
> Where to add in our own icons? Seems to default to a generic Cocoon.io icon right now.
>
We are currently creating a wizard for that. Meanwhile, they must be set in the config.xml file.
You can use this as example (it is one of the templates that appear on the wizard): https://github.com/CocoonIO/cocoon-template-phaser
Cheers <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">
ArcadEd They gave you the link when they answered all your questions before. Last part <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">
https://github.com/CocoonIO/cocoon-template-phaser