Well, we have several environments in which you can run your project.
If I have to compare, I would say Canvas+ is the best in performance but it is just recommendable for canvas based games. Then we have the Webview+ (Chromium based for Android, WKWebview for iOS) and finally the System Webview (the one inside each device).
- What it is commonly known as CocoonJS is Canvas+.
- The Webview+ is a crosswalk-like solution.
- The System Webview would be something similar to phonegap.
About the exporting process, it is different depending on the cloud. In the actual one, I would recommend the CocoonJS exporter. Even if it appears as deprecated, it still works.
In the new cloud (the one we will release as beta next week), as it will be based on Cordova, it is necessary to use cordova the exporter, as I explained in the previous posts.
That sounds nice, well I use cordova plugins for the current Intel XDK Crosswalk export.
So I guess I have to wait until next week to get started with your solution.
I really hope that your technology is way better than my current method.
Intel's solution is easy and works well of course but the performance (which is always in discussion by the community but Ashley
doesn't seem to care much...) is so bad and always below 50fps.
I know how to work with the eventing system very well, I also invest a lot of time in optimising my events but the fact that even the most simplistic examples made by Ashley himself slutter and run below 50fps the most of the time is quite disappointing.
Well enough said, waiting for your hopefully better solution.