CocoonJS plugin updates

From the Asset Store
Fantasy Game includes more than 600 sound effects inspired by hit computer games like World of Warcraft and Diablo.
  • Hello,

    We have moved the atomic plugins to a new repo in order to avoid confusions. We have also updated the readme to add some missing information.

    This is the new link: https://github.com/CocoonIO/atomic-plugins-c2

    Cheers

  • Just tried the new cloud compiler. Very good, a lot better than the previous one.

    Compiled some test projects with Canvas+ and they works, with admob native ads and a good performance. Unfortunately I spotted one regression: sound now starts only after the first touch, just like a cordova application that relies on the normal webview.

    Anyway, good work.

    Just a request. Is it possible to enable the immersive mode on Canvas+? Those soft buttons are a punch in the eyes

  • Thanks for your feedback. But remember to use the Feedback button on the screen so all the team members will receive the suggestions and not only me <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">.

    It will be faster for everyone.

    Just a request. Is it possible to enable the immersive mode on Canvas+? Those soft buttons are a punch in the eyes <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">

    Well, it is possible. But it must be done through cordova plugins.

    This one I think it does it: https://github.com/mesmotronic/cordova- ... een-plugin

    But I don't know if it is available for C2.

  • Thanks for your feedback. But remember to use the Feedback button on the screen so all the team members will receive the suggestions and not only me <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">.

    It will be faster for everyone.

    Feedback sent.

    Well, it is possible. But it must be done through cordova plugins.

    This one I think it does it: https://github.com/mesmotronic/cordova- ... een-plugin

    But I don't know if it is available for C2.

    It works!!! This is AWESOME! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Once the WebGL scaling and the sound start issues will be fixed we'll finally have a native-like android exporter!

  • ludei

    what's the difference between canvas and canvas + ?

    what about the splash screen ?

    is cocoon suporting the multiplayer photon plugin since it work on safari browser (ipad and iphone)?

    here

    thanks for reply

  • I'm not sure what i'm doing wrong here. I exported in C2 with Cordova. I erased the xml file for intelxdk and the regular xml document. I made a www folder and put all the contents inside the www folder. I zipped it up and upload to cloud compiler. I compiled the project and got 4 .apk files, I downloaded the unsigned apk onto my device and I go to install it and i'm getting "parse error, problem parsing the package". Does anyone have an idea?

    Thank you!

  • Did you remove the Whitelist plugin from within cocoon.io? I mentioned it a few posts back.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • ArcadEd

    I do not see inside my xml file the whitelist plugin.

    I am using R200 of C2, I dont know if that is the issue, however.

  • In Cocoon.IO. You will see it here, select it and choose uninstall Then save

  • ArcadEd

    Thank you! Found it.

    removed whitelist and still get a parse error

  • I compiled the project and got 4 .apk files, I downloaded the unsigned apk onto my device

    And did you sign it? You should test using the debug_signed one. In ddition, please, check you picked the right one, beause now we support x86 and ARM.

  • ludei

    I did not sign my apk. I tried to install a debugged one and it would not install.

    Is there some editing I need to do in the XML file (the one that cocoon makes in cloud) in order for it to work?

  • > I compiled the project and got 4 .apk files, I downloaded the unsigned apk onto my device

    >

    And did you sign it? You should test using the debug_signed one. In ddition, please, check you picked the right one, beause now we support x86 and ARM.

    what's the difference between canvas and canvas + ?

    what about the splash screen ?

    is cocoon suporting the multiplayer photon plugin since it work on safari browser (ipad and iphone)?

    thanks for reply

  • ArcadEd

    ludei

    I have black screen too, don't know what to do.

    The error I'm getting is for the 'Phonegap Game' plugin, by cranberry games. Specifically:

    "Error installing plugin: com.cranberrygame.phonegap.plugin.game@"

    I'm having the same error, had to remove all cranberry plugins. Now it compiles, but there's the problem with the black screen.

  • There is a error somewhere. You either need to get the logcat from Android Studio debugger, or from the CocoonIO launcher.

    Without that error, it's really kind of hard to help.

    Make sure you remove the Whitelist plugin from Cocoon.Io and save.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)