The Big NW.js Roundup - News & Tips

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  • Do you have python interpreter installed on your mac ? Try to google "execute python scripts mac terminal" or something like that.

    If that works, please edit my tutorial to add this procedure !

    I actually have the latest version of Python 3 installed and it's built in the Terminal. So I think I have no problem with Python!

  • > Ok I just translated it and edited it so that all personal infos and passwords were removed.

    > PLEASE let me know if I forgot to delete any kind of connection info.

    >

    > https://www.construct.net/en/tutorials/sign-notarize-nwjs-export-mac-2735

    >

    Wao! A complete tutorial!

    Thank you for your sharing ACCES-Mathieu! That's amazing :)

    I'm attempting to sign my .app (step n°4 in your tutorial) but nothing happens when I run the command "python build_mas.py -C build.cfg -I "./YourAppName.app" -O "YourAppName.signed.app".

    I replaced all the fields with the correct names of course.

    That's the output of the terminal (nothing).

    Any idea on where I might have been wrong?

    Thank you for your patience!

    Cheers

    Try to replace the path "/Users/Federico/..../" by simply "./YourAppName.app"

  • Try to replace the path "/Users/Federico/..../" by simply "./YourAppName.app"

    I Already did it and nothing changed :'(

    It's strange I don't get any message from terminal after the command.

  • Do you want me to have a look via Teamviewer ?

  • Do you want me to have a look via Teamviewer ?

    ACCES-Mathieu Wao! Thank you for your kindness! Can I contact you somewhere outside Construct forum? I can't find pm here. My email: supportkft@tmesistudio.com.

  • Would be cool if you guys could update the tutorial's confusing/broken parts, so that others don't run into the same problems in the future.

    Also a big thanks for doing this ACCES-Mathieu!

  • Dannyyy you're not the one who has to thank anybody here. On the opposite , everyone here should thank you properly for the work you've done.

    About the tutorial, there's no broken part for the moment, it's MoonMonky who had a little copypasta problem ^_^!

    Hopefully he'll complete it !

  • Thanks for amazing thread! There are a lot of great tips in here that are not well documented! Here's one lingering issue that I would like to resolve: I often hear reports that some users with multiple GPUs are using their integrated GPU and don't realize it. As a result, players are not using their beefy GPU when playing my game. I don't see a way to set/get the user's GPU. Is there a way to do this?

  • > Has there been any luck with the fullscreen/ close function?

    > it seems with each update to C3 it breaks further and further.

    > I think i am going mad with these bugs lol

    Still investigating: github.com/nwjs/nw.js/issues/7542

    TheRealDannyyy

    I have a work around for the close issue, if you want to add it to your list.

    Use the action - Browser -> Execute Javascript

    And run this:

    "var gui = require('nw.gui');

    var win = gui.Window.get();

    win.close();"

  • Headbang Games I have not had this issue with NWjs, is it for a particular build? win64 win32? I only use win64.

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  • Headbang Games I have not had this issue with NWjs, is it for a particular build? win64 win32? I only use win64.

    What build of NWjs are you using, I don't remember when exactly it broke, but for v55 it's necessary.

    This only regards C2, with C3 there are no issues.

  • Headbang Games ah, I saw your quote that talked about C3. all good.

  • I'm looking for a way to automate my C3 to Steam build.

    is there an automation process where I can unzip, run WinIconUpdater, then rezip the contents of the win64 folder?

    I haven't written a .bat file in about 20 years - someone must have done it!

  • jobel

    wackytoaster.at/parachute/steamworksPrepare.zip

    All you have to do is drag&drop your exported zip on this .bat and it will automatically:

    1. unzip everything

    2. run icon updater (you'll have to press "ok", couldn't find a workaround)

    3. copy steam_api.dll and sdkencryptedappticket.dll into the package.nw

    4. add steam_appid.txt

    5. add --in-process-gpu

    6. package everything neatly up for upload to steam

    You may not need fart.exe if you add the args when you export it in construct.

    Feel free to adapt/bugfix it but pls also share it back! No warranties ¯\_(ツ)_/¯

  • You may not need fart.exe if you add the args when you export it in construct.

    I literally thought this was some sort of spam!

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