Tried out this plugin, like what it does except one minor thing.
My project ( googledrive.com/host/0B7mHJO1CK--NN1hxV2IxWnM3dTA/gametest2.html ) is currently setup to use it for displaying test variables, but will also be used for generic text. Tileset is 8x8, spritefont is 8x8. Gametest2.html has an iframe set at 3x scale of the original.
<img src="http://i.imgur.com/h3vX7oO.png" border="0" />
The problem I'm running into here is that the scaling isn't exact at integers (x2 x3 x4 scaling) as it gets distorted a little (Some letters have 2 tall "pixels" instead of 3 tall), and the upper-right section shows 1 pixel beyond what it should for it's position. I have "Force Point Sampling" on but it doesn't do anything different.
I tried it manually with using the "Text Scale" function as well as with the layout interger scale function, produces the same result.
The best I was able to get it was at 1.025 text scale, but even that has incorrect scaling.
Is there any work around for this or would I have to wait for the plugin to update.
Edit: Figured out a work around
SpriteFont Text boxes as big as they need to be:
<img src="http://i.imgur.com/ChH2EwO.png" border="0" />
Spritefont Text boses way bigger than they need to be (at least 160x144, my layout size)
<img src="http://i.imgur.com/UaKfkUN.png" border="0" />
No scaling issues
For some reason the size of the SpriteFont box affects the scaling of the spritefont itself.
After playing around with it, seems that even though it's properly scaled 1x with a larger box, I had to make the box even larger to have it properly scale it's resize. For 3x size I had to make the textbox 320x144