[Plugin] Spritefont (28th August 2012)

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Forget about default textbox restrictions, you can create sprites atop of the textbox
  • Greg: It would be a different object type, so you'd have to recreate them, sorry.

    The rewrite won't be for quite a while and the current SpriteFont seems stable enough, as far as desktop support is concerned. As long as you aren't exporting to CocoonJS and AppMobi, the current SpriteFont should be fine. But if you want to target those as well... well, you are in for a long wait. Don't hold your breath :)

  • Okay, it is clear that my abilities are sorely lacking. I don't think I can continue developing this plugin much further, at least not alone.

    If anyone is willing to take over or at least cooperate, drop me a PM and we'll see what we can do.

    Sorry to disappoint.

  • What the?? that's so sad!

    I hope you'd get someone to assist you in this!

    I would if I were a programmer!

    any ways   <img src="smileys/smiley20.gif" border="0" align="middle" /> for the work you've done!

  • Damn, well i i hope someone else rescues this great plugin. Good job for making it though. <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Hey,

    I wonder is there a way to add tint effect to the spritefont so the color of the text can be changed via events?

  • Great plugin but i'm having trouble with spacing between characters. They are sometimes to far apart and other times they are to close depending on the chartacters used. Am I doing something wrong or should i use another way like webfonts?

  • rfisher: Unfortunately Spritefont is intended for monospaced fonts, that is equally spaced glyphs... You'll have to use webfonts, I'm afraid.

  • Was going to post a bug about my Sprite Fonts not showing up on my loading layout, but I found that if I put a layer with a simple please wait imaged and wait a couple of seconds before making the rest of the loading screen visible they show up fine. Probably just the size of the sprite sheets I'm using for them.

  • Mipey

    Just curious if were ever able to add the "compare text" function to spritefont? My current project I built using just text objects, but want to build another version with spritefont for the platforms that support it. However, one part of of program uses the compare text of the text object. I don't mind doing some rewriting, just wanted to ask before I did :).

  • ArcadEd

    If I remember correctly, I had encountered a bug with comparing (most likely due to my lack of knowledge/experience), so I never finished the implementation. Then again there are many ways to implement it outside the plugin. Good luck!

  • Mipey,

    So I think spritefont is working with CocoonJS now. I've been working on a new project and without even thinking fired it up in the Cocoon launcher to test and boom, my spritefont was working. It's a smaller file 0-9 plus a $ and at 64pixels. But it's working.

    I'll keep testing.

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  • Mipey,

    So I think spritefont is working with CocoonJS now. I've been working on a new project and without even thinking fired it up in the Cocoon launcher to test and boom, my spritefont was working. It's a smaller file 0-9 plus a $ and at 64pixels. But it's working.

    I'll keep testing.

    ArcadEd are you serious? i used spritefont on older version of CocoonJS, it didn't work.

  • Yeah, didn't work for me in older versions either. It would just lock up/black screen if I had them in the game.

  • ArcadEd: Wouldn't surprise me, as CocoonJS has been covering more and more ground. Spritefont uses in-memory canvases and certain 2d/webgl drawing function that may not have been supported before.

  • This wasn't working for me about a week ago, been using loads of work arounds. Cocoon did do an update to the app about 4 days ago, so it could have been that. What's the performance like on cocooonJS?

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