ThePhotons I have a question for you and your framework...
Using the Multiplayer C2 plugin, I've tried in the past to set up a peer-to-peer chat program. The first person to join a room was always the HOST broadcasting messages from a client to all the others. My goal was that this would be able to run on mobile devices, but, I found that if the mobile device acting as the server ever minimizes my app, I'd have about a minute or so before the connection is dropped all together, and as such, so are the rest of the PEERS in the room. Most likely in effort to save power/battery consumption.
Now, where you come in....
Can I use the Photon cloud plugin/service to maintain a connection between PEERS such that one client doesn't need to take on the role of HOST (broadcasting everyone's messages to the rest of the PEERS and taking the hole connection down when them minimize my app?
It has been suggested in the past instead that I should have a dedicated physical (or virtual) server that mobile clients can connect to -- can your plugin provide this?
Please let me know.