New Year, New Stuff!

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    New Year, New Stuff!
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    Howdy folks, bet you’ve all been grateful to not have weekly notifications about my ramblings. Well, here we go, they’re starting up again! For this, the first...

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  • It's not actually made it into the main game yet so I may have to make changes, but the basic version is discussed in this tutorial. :)

    • Nice. I've actually done something very similar for Spritefont Deluxe (which has been released for free on the C3 addon exchange platform construct.net/en/make-games/addons/324/spritefont-deluxe)

      In that gif, I use functions to change the animation for the face twitter.com/skymen75/status/1143682421503733761

      And in the string it's just a function tag, like any other typewriter tag.

      I've also written a super complete dialogue system for my game (that I won't use in the end) that supports choice, languages, branching dialogue and many other very cool things

      I'll probably do a tutorial or course about how to do and use all that when I have some time.

      • I really need to look at Spritefont Deluxe in more detail, you've really put together a great plugin with that.

        It'd be great to see how you built your dialogue system if you do get the time for a tutorial. There are so many ways of doing this sort of thing, it's nice to compare methods sometimes.