New Year, New Stuff!

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    New Year, New Stuff!
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    Howdy folks, bet you’ve all been grateful to not have weekly notifications about my ramblings. Well, here we go, they’re starting up again! For this, the first...

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  • I now know how I can call functions from within the dialogue, and I’m working on a way to use timelines and the MoveTo behaviour in a similar way to trigger things like cutscenes. That’s progressing quite nicely actually. Then my next challenge is branching dialogue.

    Nice, I'm pretty interested in how you did that :)

    • It's not actually made it into the main game yet so I may have to make changes, but the basic version is discussed in this tutorial. :)

      • Nice. I've actually done something very similar for Spritefont Deluxe (which has been released for free on the C3 addon exchange platform construct.net/en/make-games/addons/324/spritefont-deluxe)

        In that gif, I use functions to change the animation for the face twitter.com/skymen75/status/1143682421503733761

        And in the string it's just a function tag, like any other typewriter tag.

        I've also written a super complete dialogue system for my game (that I won't use in the end) that supports choice, languages, branching dialogue and many other very cool things

        I'll probably do a tutorial or course about how to do and use all that when I have some time.

        • I really need to look at Spritefont Deluxe in more detail, you've really put together a great plugin with that.

          It'd be great to see how you built your dialogue system if you do get the time for a tutorial. There are so many ways of doing this sort of thing, it's nice to compare methods sometimes.