Make cool spritefont animations

Example Files

spritefontdeluxetemplate.c3p (80.99 KB)

An amazing example made by Mateus on his patreon and then provided for free:

Version History

Version Size Downloads Released (Current)
19.54 KB 246 Download
19.26 KB 147 Download
18.5 KB 186 Download


Download Stable (19.54 KB)


  • License MIT License
  • Copyright Ossama Jouini. All rights reserved.


  • Download count579 total downloads
  • Latest download count 246 downloads of latest version
  • Average download count2 downloads per day average



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  • This didn't work for me either. I tried to copy and paste the examples, but nothing happened.

  • Does anyone actually use this plugin in their code? I paid for the Construct 2 version, and am disappointed that this C3 one is so convoluted compared to the C2 one.

    It's been almost half a year since I asked for an example of how to even use the plugin :(

    • Hi, sorry for the very late reply. I have been terribly busy lately, but I finally managed to get an example thanks to the amazing work of Mateus.

      He made the example and provided it to me so I could share it here for free :).

  • Sorry to pester, but is there any update toward that example c3p I requested a couple months back? I'm using C3's [color=rgb(0,255,0)] forumla, and it's vile compared to SFD's elegant "C green" I used in Construct 2.

  • I don't suppose it's possible for your plugin to add those extra features to the debug, is there? Such as the scale, spacing, etc. I used this all the time in C2 to get the font looking how I wanted, but Construct's base SpriteFont seems to be very limited compared to what you had made.

  • Any chance we can get an example c3p so we can see how to change colours easily?

  • What are all the functions?

    • Because in the old version there were some interesting ones like <A swing> or the <tw wait> but those don't work anymore and there aren't in the documentation

      • Hi, this plugin is a bit more complex than the C2 one. Instead of providing premade functions, it allows you to define your own.

        For instance [sfdx=offsety 8*cos(t * 300 + i * 90)]my wavy text[/sfdx] will do a wavy text.

        However, angle doesn't work as the default spritefont object doesn't support an angle tag yet :(

        Load more comments (2 replies)
  • This seems really really amazing! However ... is there any working example of how to make it work? Perhaps its just me, but really could not get to make any of these features work ...