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Construct Official Blog

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The official blog for all things Construct and Scirra run by our employees!

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We recently introduced a new redesigned functions feature for Construct 3. Check out that blog post in case you missed it. We have... Read more
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We've been working hard on a complete redesign of Construct's functions feature! Previously the Functions plugin was used for maki... Read more
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More than 250 games made in Construct 2 and 3 were submitted to this year's Global Game Jam, which we think is a fantastic effort... Read more
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For those of you who haven’t come across the Global Game Jam, it’s a huge in-person jam that is taking place all over the world fr... Read more
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We've been working hard for most of this year on a complete, ground-up rewrite of the runtime engine (the part of Construct that r... Read more
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EGX, if you’re unaware, is the UK’s largest gaming conference and was held in Birmingham last month. I went along to see what was... Read more
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Back in April we first released an alpha of a brand-new runtime for Construct. This has been completely rewritten from the ground... Read more
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Construct's debugger is an essential tool for testing your game and diagnosing anything that's not working like you expected. It h... Read more
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The latest beta of Construct 3 includes a major new optimisation for the C3 runtime: It now compiles expressions to Javascript. Th... Read more
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A couple of months ago, we celebrated Construct 3's first birthday. Now we're delighted to say we've hit 100 releases! We feel thi... Read more
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