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Construct Official Blog

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The official blog for all things Construct and Scirra run by our employees!

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Back in 2023 we added support for TypeScript coding , but only when using an external editor. We're pleased to announce our browse... Read more
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The latest Construct release has a big upgrade for the built-in text and code editor! It's now widely available with the r432 stab... Read more
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We're coming towards the end of another year, and it's time for our annual look back at the highlights of what the team got done t... Read more
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We're excited to announce that the latest Construct release r416 introduces a brand-new Linux exporter! This can run on both Linux... Read more
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Hello, I’m Eli from EliGD Games! I’m a Brazilian multidisciplinary indie game developer with over 10 years of experience. I specia... Read more
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Construct 3 was first launched in 2017, and as it matures and gains more widespread usage, the way it's used evolves over time too... Read more
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The last few months have been particularly busy for the Construct team, but one of the most fun events we’ve been to recently was... Read more
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What if you could reduce the download size of your game by as much as 80% with minimal reduction to image quality? This kind of im... Read more
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Welcome to another edition of Developer Diaries! This time, we caught up with Bart Alluyn who has been a key figure in the communi... Read more
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We release an update to Construct about once a week. This helps make sure Construct is improving quickly and changing in response... Read more
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