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"Walk-Through Tutorial Series" The Ruins of Able-Wyvern™ icon

"Walk-Through Tutorial Series" The Ruins of Able-Wyvern™

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(Student workbook & certification) Quickly learn how to create Roguelike Adventure IGMs in this online workshop.

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Discover how quickly you can create an RPG Rogue-like In-Game Module (IGM) using these Step-by-Step Game Recipe methods. This is a "Mega" online construction workshop course; you'll learn two different online game deliveries using these combat narrative game mechanics. When you're finished, you will have a production pipeline to create as many different "Roguelike Role-Playing Games" as your imagination can dream of!

You'll also get bonus content, construction tips, downloadable lesson examples, and source code references on how to do everything in this workbook. Once you have a purchased license, you can copy and paste any examples into your game projects and then modify those resources for your purposes.

This course guides you in creating several modes of combat game mechanics. We will use these game mechanics, mechanisms, and the development methods discussed in the "Building Combat Engines for Browser Games" and "Building RPGs for Browser Games" workshops. By the end of these lessons, you should have a fully functional RPG Rogue-like adventure in two different delivery modes ("stand-alone" and "In-Game Module" (IGM)) game styles using the supplied artwork assets. Exchange the included artwork with your various themes to create more RPGs! A supporting website lets you download the bonus content included with your course purchase. The capstone lesson suggests 10 more unique games from the content you've mastered.

This extraordinarily comprehensive course will teach you how to:

  • Use either Construct versions and the advantages each offer.
  • Each lesson has downloadable example files and artwork assets.
  • Build an In-Game Module (IGM) or Single Page Web Application for any device.
  • Create a Regional Strategic Map with links to the IGM.
  • Create different modes of combat narrative games, such as stand-alone or IGM.
  • Change game perspective from "Top Down" to 3D "First Person".
  • Learn how to integrate these game mechanics into other genres!
  • Instructor Guides and teaching resources are available for this workshop in a special "Teacher's edition" (available upon request to the author for an additional fee).

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Buy with us and we will refund 100% of the cost of the asset if it's non-functional or not as described and the author doesn't fix the issue for you in a timely manner.

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Explore Included Files

cgc-arra-courseWorkbook (compressed).zip
1.76MB
  • cgc-arra-courseWorkbook (compressed).pdf
    92 pages, 13,010 words
    1.76 MB

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  • $9.99 USD
    Single copy of this EBook provided for one reader
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