Je Fawk's Recent Forum Activity

  • alastair might wanna report it as a bug.

    I really don't see how the dark theme can have that small window as white, and be an intended feature.

  • No, that's not it. I checked, I can spam load and it works. And when it doesn't, it doesn't work from the first attempt to load the game.

  • Update: it happened again while testing some more. I just changed some Wait durations, started the preview and tried to load the save game.

    One was changed by +0.05 sec, another by -0.05 sec as I'm trying to adjust an animation timing with the SFX.

    The Waits were unrelated to the load because they happen on an event that was triggered manually after the load.

    This freeze seems to happen once every 30+ loads.

    This time it's better though since there are errors

  • Slavy because Ashley works in C3 on default skin, that's why. Whenever he posts an update on YouTube it's the default skin.

    Also very few people complain about the dark theme. If it's a bug like Federico reported, it might get fixed. But white selection in a dark theme seems to be the norm as long as Scirra is concerned.

  • Ashley I'm sorry but I cannot strip down the current project to find the problem because between the Save and the Load I barely did anything.

    I load the save game, the music still plays but everything else is frozen.

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    I understand you need a clean project repo steps, and you must understand we need errors in the console log to know where to even start from.

    Thank you

  • This is our (my wife's and I) RPG game, with Vleed Sângerel, the vampire.

    It's one of many Construct 3 projects.

    We've been working on SkyRanch.Life since Jan 2021, with some freelancing and mental health breaks in between.

    The demo is available on Steam, so check it out if you feel it's worth your time.

    If you enjoy what you see consider Wishlisting it 😁

    https://SkyRanch.Life

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    The gif gets stretched like crazy, might wanna click it to view it better on giphy.

  • luckyrawatlucky I downloaded it a while ago, managed to revert a lot of changes (everything being rounded to me is way too much) but I gave up after spending like 4h cause I was just wasting way too much time.

    Thanks for sharing it though but like alastair said, it changes everything.

    I could make my own theme, but then I'd have to keep it updated, and I don't have time to spend on something that should be available by default.

  • Slavy you and I both. Features (3D, flowchart, etc) are good but the editor still looks worse than Godot 3.0, while having less features. GG.

  • Slavy it is as easy as we think, it's just CSS stuff that we can make ourselves but then also maintain ourselves. Makes little sense to me as long as we got a 99% perfect dark theme.

  • This has been up for what, 3 years? Since the old suggestion platform?

    It clearly doesn't affect anyone's code to say "well we can't update this, it will break games."

    Obviously it's easier to delegate to the community in the form of Themes, cause new features must be added constantly to the theme etc.

  • Updated the list.

    Could anyone who reported specific Save/Load issues please add the C3 version used?

    Also:

    andreyin : tweens during cutscenes, tween-based NPC movement errors, and hierarchy issues in battle UI.

    Nindool : dynamically created/destroyed objects with instance variables, and global variables changed from timeline-called functions, if you can still reply or if anyone else reproduced these.

    R0J0hound : regarding worker-based tasks like pathfinding: is this a known Save/Load limitation, or just a possible risk because it is async?

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  • The biggest problems are these:

    The manual says nothing about the limitations (drawing canvas not being saved, waits not being saved even though there's no networking done). So we're left to test and guess.

    and

    We need to strip down huge projects to repro a bug, fair, but we also pay for C3, so at this point we're doing QA, and we pay for it. which is not as fair as I'd expect.

    I know small time game devs that hired QA companies to deal with their bugs, surely Scirra can figure out something. Plenty of good bug hunters on C3's github issues.

    Do you know how much it took me take to strip down these to report some bugs? Days. And as yours, my time is also not free.

    If C3 would have some paid testers, they could be the ones to strip down the project on our behalf, the clients, in order to find bugs in C3.

    If C3 actually wants to fix bugs and not rely on the game developers to do half of the job.

    I was a tester for EA Games, it's not easy work.

Je Fawk's avatar

Je Fawk

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Member since 7 Jul, 2014

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